modeling-man
02-11-2003, 12:04 AM
ok. I'm a Max user but trying to get my skills in Maya up to par with Max. I'm finding it to be a big change from being so used to flipping edges in Max...and when I mean edges I mean the bold lines and dashed. With Maya however, I find that if I want to see the edges I have "triangulate" but even then I'm can only flip the bold lines not the dashed...and then once I've triangulated them I am basically stuck since Quadrangulate seems to compress and modify the triangles.
Is there anyway I can flip and turn edges like one can in Max...but still keep the ability to view the model in just quads? I mainly model lower polygon models and thus making sure the triangles are flipped properly is crucial for me.
Any help on this is greatly appreciated!
B
Is there anyway I can flip and turn edges like one can in Max...but still keep the ability to view the model in just quads? I mainly model lower polygon models and thus making sure the triangles are flipped properly is crucial for me.
Any help on this is greatly appreciated!
B
