View Full Version : Sci-fi canyon WIP
ray-noa 11-18-2006, 09:03 PM I'm trying myself in sci-fi landscapes, here's WIP, created after viewing Scott Robertson's video tutorial about unique environments. First image is rough sketch, canyon looks made of rocks.
http://www.redrum.org.ru/sceneart/albums/userpics/Untitled-13.jpg
Second step - rocks turned into buildings.
http://www.redrum.org.ru/sceneart/albums/userpics/north_canyon.jpg
Now I'm thinking that first step is more interesting, than straight buildings, so I decided to make this post and gather opinions.
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Arlekin
11-19-2006, 12:00 AM
its a good start. I think the first one is a bit better because it shows a bit more variety. And depth of field is better, maybe you could keeb the first ones compositsion and feel and blend some buildings into it.
tingham
11-19-2006, 12:23 AM
I keep running into a similar problem where I overwork something. Sometimes you just hit it right out of the gate and that first image is a really superb piece. You should go back and refine some of your lines to add some additional modeling.
Arlekin
11-19-2006, 12:53 AM
and again the first one has this really cool detailed and layered scifilook (bladerunner..etc)
ray-noa
11-19-2006, 09:10 AM
Thanks guys for comments, seems that I need to get back and improve first step, or modify second to add more variety.
Cris-Palomino
11-19-2006, 09:19 AM
I think that part of the reaction comes from how the first one has the impression of different levels...the bridges are not all straight, the buildings differ in angles and sizing. As you refined, you kind of straightened everything up and evened them out. Less detail as you go back will help. Variation of forms will make it feel less like a perspective exercise. Bring back some of the organic feel you had in your initial concept.
It takes a while to get the hang of environments from what I have seen...I have had my own struggles with them.
Keep at it.
Cris
I agree with that... if you would make the front a bit more detailed and leave the rest as it is in the first version.. you'd have a great environment.
ray-noa
11-19-2006, 03:41 PM
Returned to first step today, and added some details to it. Also, front building improved, added some constructions in the right side. Seems that variation of forms works better than straight lines.
http://www.redrum.org.ru/sceneart/albums/userpics/north_canyon2.jpg
LothIssen
11-19-2006, 11:20 PM
That looks brilliant so far, are you going to add anything else? smoething flying down the centre of the canyon maybe.
Runecaster
11-20-2006, 12:21 AM
Ok wow. Why couldn't I have seen this thread months ago? Why didn't you post it months ago?!?!
Ok, can I ask a really elementary question? I need to, you see - I don't know squat and I learn in bits and pieces...
What do you mean by 'variantion in forms' because THAT is what I'm missing, I'm sure of it -- is there some rule or something that I could practice?
That difference between your first and second piece -- that is /exactly/ how I feel when I put my hand to /anything/ (except people who basically always look better the more you render it out)...
Please please I beg you, teach me about this because what you have there in your latest example -- I want to do that but can't seem to figure it out in anyway.
It has that cool speed paint/concept art look -- and to me, to be able to do that, would alleviate so much creative agony in my brain...
ray-noa
11-24-2006, 07:05 PM
2Runecaster: I think I cant answer on your question in the right way. I don't have art education, so I'm learning on tutorials and video lessons, catching bits of information. I learned some basic rules - perspective grid, high detalisation of near, and low details of far objects, fog/haze effects. I advice you to watch Scott Robertson's video tutorial(Gnomon workshop), where some environments are making, and also Feng Zhu lessons(Gnomon too), where he describes perspective technics.
ray-noa
11-24-2006, 07:09 PM
Added more details, contrast, and clouds to the sky. Still thinking about including some flying objects to the scene, or leave as is.
http://www.redrum.org.ru/sceneart/albums/userpics/north_canyon19.jpg
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