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taxibickle
11-18-2006, 03:56 PM
Anyone know of any good Compose tutorials out there? I have tried doing walk cycles on more than one occasion and have had limited results. Usually the feet get farther and farther apart as the cycle repeats which poses a serious problem.

I have tried Cosman's tutorial and followed it exactly and gotten the same results.

stooch
11-18-2006, 03:59 PM
i dont think there are any. lol. basically, if you are using additive clip blending, you have to make sure that the first and last keyframes are exactly the same.

srt
11-18-2006, 06:58 PM
i have been thru the exact same thing.

this may help (http://forums.cgsociety.org/showthread.php?t=251561)

stooch
11-18-2006, 07:27 PM
who hasnt lol?

taxibickle
11-18-2006, 10:18 PM
That's fine to have the character's feet stay in the same place if he's walking in place, but what about if the character is walking in a certain direction, say the z axis?

srt
11-18-2006, 10:31 PM
hmm...did you read the thread i linked? is it not the same problem?

taxibickle
11-18-2006, 10:39 PM
I just read the thread you suggested. There is some handy stuff in there I will have to try as soon as I can get back in the program. (it's at work).

After Joe explained things to you did you ever get comfortable with using compose?

taxibickle
11-18-2006, 10:41 PM
is it not the same problem?

I forgot. Yes, it is exactly the same problem.

That's what is so great about forums, especially the Messiah forums. You know someone has probably had the same problem and most people are very willing to help.
Thanks guys.

stooch
11-19-2006, 01:14 AM
when im talking about first and last keyframes, i mean other then the direction of travel. the explanation linked is directly related to this.


has anyone tried to control the walk cycle by the movement of the character. (faster velocity = faster walk speed) ?

catizone
11-19-2006, 01:09 PM
I read the linked thread. WHile the first and last keyframes of the cycle need to be the same, I'm going to suggest something about the travel. Rather than eyeball it, take the stride pose and line up any object with the contact point of the back foot and note the Z value. Then move the object forward to match the contact point of the front foot, and get the Z value.

Subtract and the difference is the amount of travel per step. If you set up some expression, remember that is one half the cycle, so you'll need to double it. If you are setting the distance "manually", then multiply the number of steps by the travel per step distance to get the full amount of travel.



Best,
Rick

taxibickle
11-19-2006, 02:48 PM
I read the linked thread. WHile the first and last keyframes of the cycle need to be the same, I'm going to suggest something about the travel. Rather than eyeball it, take the stride pose and line up any object with the contact point of the back foot and note the Z value. Then move the object forward to match the contact point of the front foot, and get the Z value.

Subtract and the difference is the amount of travel per step. If you set up some expression, remember that is one half the cycle, so you'll need to double it. If you are setting the distance "manually", then multiply the number of steps by the travel per step distance to get the full amount of travel.



Best,
Rick



Wow, I just went cross eyed. That's way over my head. Although, it sounds like it would provide a perfect cycle.

catizone
11-19-2006, 06:36 PM
It's not hard...just think about it. Same with 2D.

A character takes a step in some number of frames and covers some distance.

Best,
Rick

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