PDA

View Full Version : Girl game model Wip


Chrud@
11-18-2006, 02:56 PM
I am creating a model for a game. I've almost finished modeling, but I'm not sure which things can be modeled better. Any critique on what can be better would be greatly appreciated :).

Concept:

http://img.photobucket.com/albums/v12/sigma_atf/Redwoodvoor.jpg

screens

http://img.photobucket.com/albums/v12/sigma_atf/Redwoodmodel.jpg

http://img.photobucket.com/albums/v12/sigma_atf/Redwoodmodel2.jpg

http://img.photobucket.com/albums/v12/sigma_atf/redwoodtotal.jpg

http://img.photobucket.com/albums/v12/sigma_atf/Redwoodleft.jpg

Any tips for a better model?

Vladislav-Ivanov
11-18-2006, 03:35 PM
No tips, looks good so far, go ahead and texture it.

______________________

www.vladislav-ivanov.com (http://www.vladislav-ivanov.com)

mindrot
11-18-2006, 05:54 PM
Looks good. I like that second last image....
The top of the hands look a bit swollen/puffy though.

~M~

ysvry
11-18-2006, 07:25 PM
looking realy good , im only wondering about the tris next to the mouthcorner? why not make quads from them with the other tris nearby?

ocarian
11-18-2006, 08:35 PM
Nice model
very clean work
I'm waiting texturing good luck for next :thumbsup:

bluemess
11-19-2006, 01:35 AM
looking pretty cool so far. get rid of those tris completely though. and then try and push the model into a slightly more dynamic pose. push the back in and bend the knees a little bit to give her a little more weight. make it look like her body is preventing itself from falling over if you get my drift. :)

CGTalk Moderation
11-19-2006, 01:35 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.