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revelli
11-18-2006, 01:40 PM
my latest project
my point is to model all details for exterior on that car and not go over 10k of triangles
here is actual progress with 2314 tris
http://i57.photobucket.com/albums/g211/revelli/cor_01.jpg
http://i57.photobucket.com/albums/g211/revelli/wire_01-1.jpg

ChozoRaider
11-20-2006, 10:09 PM
You're burning polys on some detail work that should probably be kept in the normal map, especially if you're trying to keep this "game art" and a budget of 10k tris. You'll want the polys for good looking tires and possibly some interior modeling. The normal map will accomplish a lot as far tire treads, chasis seams, grill work, trim details, molding, etc. go. Although, nowadays a good car model can really crank up on polys (Project Gotham Racing 3 on the 360, for instance, has some vehicles that push 100k), especially because cars have relatively few visible moving parts so animating them takes considerably less processing than characters.

bartosh
11-21-2006, 01:52 AM
agree;)

i'm working on some new environment form my personal project and i just figure out, that normal maps are awesome if You can (know how) use them in right way, so keep up dude:thumbsup:

i'm waiting for You updete:twisted:

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