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Munumunup
11-18-2006, 01:20 PM
G'day

I am trying to set up a particle system that replicates the way feathers flutter to the ground. The scenario is that a small box is opened and a fountain of feathers come bursting out of it (accompanied by a chicken sqawk!) and then flutter to the ground the way feathers do. The tricky thing is trying to get the swaying motion. Can anyone suggest anything?
I've been using P Flow, strictly controlling the rotation of the feathers but I think the motion can only be achieved with space warps. Tried a plugin space warp, a wind called Random Walk, but it doesn't seem to agree with particle Flow. Certain spinners make Max crash.
Help please?
-Cheers

BrandonD
11-19-2006, 12:00 AM
You could try creating a turbulent field (with Wind turbulence) and use Drag constrained along Z. That would allow the particles wobble back and forth, but not up and down.

Munumunup
11-20-2006, 01:57 AM
A simple solution! Thanks for that.

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