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View Full Version : My first attempt at a real human head, c&c please


Hexodam
02-10-2003, 10:14 PM
still a long long way to go, but this is what I have so far
http://notendur.centrum.is/~czar/3d/Char06/Test03-full.jpg
I see its flawed but cant tell what is exactly wrong (seriously in need of experience:P)

mlabrams
02-10-2003, 11:14 PM
good start so far, proportions look pretty good :)

ray
02-10-2003, 11:23 PM
It's got a friendly smile!

on flaw I can spot, the cheekbone is too low. Together with the forhead "bone" it should form a round opening around the eye, look at this skull:

http://images.google.com/images?q=tbn:0PdVw2fZw4IC:www.mts.net/~mcramer/gif/skull.gif

JasonA
02-11-2003, 12:02 AM
looks pretty good! yeah raise the cheekbone some that'll help. Maybe also lower it just a tad? I think you're at a good point to add some ears and maybe start thinkin about some facial wrinkles. make the chin more prominent too....

Anyways, good work!

bobakabob
02-11-2003, 12:25 AM
Pretty good work - not easy. Work on the eyes, raise the cheekbones and eradicate the seam of course. The proportions are sound; it looks convincing :)

Hexodam
02-11-2003, 07:14 AM
thanks everyone, will work on the cheekbones and the eyes next :)

Hexodam
02-11-2003, 12:56 PM
small update, cheekbones a little higher and some eyes

http://notendur.centrum.is/~czar/3d/Char06/Test04-full.jpg

LegumMan
02-11-2003, 01:48 PM
It is a very good beginning of modeling... I awaits the continuation now.
Very good work !:applause:

Hexodam
02-16-2003, 01:10 PM
small update with wire
http://notendur.centrum.is/~czar/3d/Char06/Test05-wire.jpg

Aldo
02-16-2003, 01:16 PM
Very good !!!
I'm modellizing my first human face and I think your wireframe view could held me :D
I hope my face rendering will be fine than yours ... :p

Again :: GOOD JOB MAN :thumbsup:

Hexodam
02-17-2003, 05:53 PM
thanks aldo :)

anyone else, realy need some crits

Hexodam
02-18-2003, 04:16 PM
since everythinks the head is perfect:shrug:
I have now started on the body

http://notendur.centrum.is/~czar/3d/Char06/Test06-Body.jpg
porportions are somewhat wrong

Hexodam
02-18-2003, 05:02 PM
right.. head is too big

Koma
02-18-2003, 05:22 PM
eye are looking too catoonish ... corner of the lips lookin really weirds ,nose the part where the narine are look too flat ....chin and eyebrown still need refinement ....... its a good start .. some of your poly can cause problem because you have some 5 point poly ... im a fan of quad only modelling ... 3 or 5 and more can sometime make a feeling of strech .....before start the body i still think that you can focus on tweaking the head an try to make ears .

Hexodam
02-18-2003, 05:29 PM
thanks Koma :buttrock:

What do you mean about the eyes look too cartoonish?

Hexodam
02-18-2003, 05:32 PM
a close up of the current head
http://notendur.centrum.is/~czar/3d/Char06/Test07-Head.jpg

Koma
02-18-2003, 06:17 PM
i mean the shape and the proportion .... look at really eye closely .. its one of the most important part on a character

gnarlycranium
02-19-2003, 01:28 PM
Originally posted by Hexodam
right.. head is too big

...Or the body is too small. :p It's fine if he's real short, but yeah another head-height of body on there and it might look better.

Coming along pretty darn well from where you've started-- you've fixed quite a few problems in the face. The nose still needs a fair amount of work, and I think maybe the eyes are a bit too large. Also, the top of his head isn't quite high enough-- the top of the skull should be the same distance from the eyes that the bottom of the chin is.

The proportions of the lower half of the face (length of nose, distance to chin) are accurate. The mouth will need some more work, but at least you've avoided the lip-corner problems that a lot of people get, all you'll have to do is make the area around the corners of the mouth poof out a bit so the corners are more like soft divots than cuts into his face.

There's something a bit odd going on with his chin-- the back part of his jaw is quite good, but the front part of his chin is too narrow. You should be able to see an angle a little less farther out than the corner of his mouth, rather than a little lump in the very middle. Hope that makes sense!

You've got the right general idea with the mesh-- check out the sticky topology thread (http://www.cgtalk.com/showthread.php?s=&threadid=38469) in the modeling section for some good examples of how head meshes work. :cool:

Hexodam
02-19-2003, 01:36 PM
wow, thanks Gnarly, exactly the crit I was looking for :buttrock:
Koma had the right idea also :)

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