View Full Version : man
02-10-2003, 08:50 PM
1178 triangles, one 512x512 texture
02-10-2003, 09:36 PM
This is well done. I think if you add some detail around the eyes, and round the shoulders off. It would look awesome!
02-10-2003, 11:02 PM
very well done. but i agree with the other comment, you should round the shoulders off a bit. They look boxy. And the eyes/nose/forehead need more detail. Make him look more gruffy (is that even a word? :surprised )
Anyway, great job!
02-10-2003, 11:15 PM
thanks , I'm working on it
02-11-2003, 12:15 AM
Nicely done, work on some of the crits mentioned and I hope to see the update :D
02-11-2003, 02:20 AM
02-11-2003, 09:23 PM
very good model! hiding inside one of the vaguest thread titles ever.
The update looks great, I love the change of expression >=)
02-11-2003, 10:07 PM
thanks , I don't have a name for him
02-12-2003, 12:10 AM
Wow top rate model! :applause:
My only thought is that the face looks a little devoid of character, like he's just jo-everyman (the expression from the eyebrows is good though). For a contrast consider the max payne model, that face had some serious attitude.
02-12-2003, 01:13 AM
Looks pretty cool.
1) The wrinkles in the crotch/top leg of the jeans look a bit funny. The shadows are a bit too dark undernieth
2) Arm wrinkles could do with a bit more contrast, they kinda get washed away and look too regular.
3) Elbow and knee topology is wonky, looks like there could be more optimisation near the shirt top and on top of the shoulders.
In general it's looking pretty cool though, and good work for the polycount.
02-12-2003, 01:35 AM
Only thing I'm having trouble trying to figure out is the ear.
does it have a backside? or is it doublefaced in the render...if so the ear might look kinda weird on the backside right?
Can you show us a close up of the ear.
Picky Picky I know.
The cloth is awesome by the way.
01-14-2006, 09:00 AM
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