mixermanic
11-16-2006, 04:03 PM
Hi guys,
What do you think the most cost effective way of doing facial animation would be for a feature-length animated film of a musical (ie - all sung)?
As far as I can tell, there would be 2 ways of doing it:
1) Using MoCap during the voice recording session to capture the data, or
2) Keyframing / using blend shapes in the traditional method.
As the vocals will be done in many passes (so you won't have 14 characters singing "live" at the same time and therefore will not need 14 rigs) there will be no need for a lot of MoCap rigs.
Given the time to manually animate the data, do you think that hiring MoCap rigs and then spending a much shorter time tidying up the data would end up being more cost effective than the traditional method?
Thanks,
Martin
What do you think the most cost effective way of doing facial animation would be for a feature-length animated film of a musical (ie - all sung)?
As far as I can tell, there would be 2 ways of doing it:
1) Using MoCap during the voice recording session to capture the data, or
2) Keyframing / using blend shapes in the traditional method.
As the vocals will be done in many passes (so you won't have 14 characters singing "live" at the same time and therefore will not need 14 rigs) there will be no need for a lot of MoCap rigs.
Given the time to manually animate the data, do you think that hiring MoCap rigs and then spending a much shorter time tidying up the data would end up being more cost effective than the traditional method?
Thanks,
Martin
