inkblack
11-16-2006, 08:21 AM
Hi guys,
my first post here after a period of a lot of reading and learning 3d. I must say cgtalk rules! learnt a lot so far by searching this site.
BUT..... i have a question now that i can't figure out by myself or with searching the board.
I want to make multiple overlapping beams of (volumetric)light coming from multiple light sources. The standard lightfog option from maya doenn't render well in mental ray, so after some reading i decided to give the parti volume a shot after reading this tutorial :
http://www.jhavna.net/main.php?page=scatter/
The image looks very good and it's good enough for me to implement this into my own scene, but there is a problem :
The box where the parti volume shader is on, surrounds my whole scene and gives a completely white alpha when rendered. I can't get this different without masking the fog out too.
Anyone now something about this? A solution perhaps :)
Thanks in advance!
Mathijs
my first post here after a period of a lot of reading and learning 3d. I must say cgtalk rules! learnt a lot so far by searching this site.
BUT..... i have a question now that i can't figure out by myself or with searching the board.
I want to make multiple overlapping beams of (volumetric)light coming from multiple light sources. The standard lightfog option from maya doenn't render well in mental ray, so after some reading i decided to give the parti volume a shot after reading this tutorial :
http://www.jhavna.net/main.php?page=scatter/
The image looks very good and it's good enough for me to implement this into my own scene, but there is a problem :
The box where the parti volume shader is on, surrounds my whole scene and gives a completely white alpha when rendered. I can't get this different without masking the fog out too.
Anyone now something about this? A solution perhaps :)
Thanks in advance!
Mathijs
