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Madpear
02-10-2003, 08:47 AM
Hi, i'm working on a test with fluids effetcs to make fire and smoke. So my question is: how do I increase the speed of the voxels, like I do with particles (emitter speed or particle speed, NOT particle rate!)?
Thanks

playmesumch00ns
02-10-2003, 08:56 AM
voxels don't move, the properties within them do, but the voxels are just sample points in space. To increase the speed of an effect you need to increase the energy in the system, so increasing temperature or initial energy (or something like that) will do it

kamil_w
02-10-2003, 06:00 PM
You can play with denisty buoyancy and/or temperature buoyancy.

Boolieman
02-10-2003, 06:07 PM
select the particles to play with those settings that might have what you want

kamil_w
02-10-2003, 06:30 PM
FluidFXs are not dumb particles. They are not even regular particles.

Don`t be confused by wireframe mode which displays fluids as particles.

You can`t just set attrs like speed. This system is based on NS solver which controls fluids behaviour.

You can set density, temperature buoayancy. You have also Velocity Scale attr.

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