dude5487
11-15-2006, 11:11 AM
Hi all.
I am getting into rigging and am currently rigging a Mr. Potato Head model that I made for my animation class.
To my question. I am wondering what would be the best way for me to set up rig for his eyebrows. The reason I am asking is that his eyebrows are a seperate piece of geometry.
I currently have an eye set up for blinking a few simple expressions through attributes I added and are used through set driven key. I am wondering if I should set up a few bones inside each eyebrow and control them with the same type of set up, adding an attribute and set driven keys? Any other ideas?
You can see another thread for the model here...
http://forums.cgsociety.org/showthread.php?p=4006256#post4006256
I look forward to your responses. Also let me know if you need any other info from me.
Thank you!
I am getting into rigging and am currently rigging a Mr. Potato Head model that I made for my animation class.
To my question. I am wondering what would be the best way for me to set up rig for his eyebrows. The reason I am asking is that his eyebrows are a seperate piece of geometry.
I currently have an eye set up for blinking a few simple expressions through attributes I added and are used through set driven key. I am wondering if I should set up a few bones inside each eyebrow and control them with the same type of set up, adding an attribute and set driven keys? Any other ideas?
You can see another thread for the model here...
http://forums.cgsociety.org/showthread.php?p=4006256#post4006256
I look forward to your responses. Also let me know if you need any other info from me.
Thank you!
