anthonymcgrath
11-15-2006, 09:47 AM
Right - I simply cant figure this out and the worst thing is I've seen it done too!!
I've got a simple blinn a dozen models - I have a displacement map on this blinn. I want each model to have different uv offset values without having to create blinns with different UVplaceTexture nodes (1 for each model) :/
can anyone help me here? I seen something aaaaages ago about switch nodes being used in this kind of thing but I'm lost really
please please help - this one is doing my noggin in :(
ant
I've got a simple blinn a dozen models - I have a displacement map on this blinn. I want each model to have different uv offset values without having to create blinns with different UVplaceTexture nodes (1 for each model) :/
can anyone help me here? I seen something aaaaages ago about switch nodes being used in this kind of thing but I'm lost really
please please help - this one is doing my noggin in :(
ant
