bobijoe
11-15-2006, 12:50 AM
Hi CG community,
I'd need your help about shader toon in Maya.
I'm rendering NURBS surfaces, and I've got some issues concerning the tesseltion. (curves broken each time I've a curved surface..)
I know that the Maya shader toon is building its own architecture on the Nurbs surfaces, but where do I change the tesselation sensitivity ?
I'd need your help about shader toon in Maya.
I'm rendering NURBS surfaces, and I've got some issues concerning the tesseltion. (curves broken each time I've a curved surface..)
I know that the Maya shader toon is building its own architecture on the Nurbs surfaces, but where do I change the tesselation sensitivity ?
