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HellBoy
11-14-2006, 11:54 PM
Hay guys

One of my trademarks is that I start a project and never finish it :D This one however, I'm going to finish it because I sort of need a finished environment project on my 'work-in-progress site'.

Here's some wip pics:

http://img.photobucket.com/albums/v323/mwarsame/73_uptown_hill/Wip_02.jpg

http://img.photobucket.com/albums/v323/mwarsame/73_uptown_hill/Wip_03.jpg

here's couple of postcard and a cgtalk entery by Philip Straub references that I've been using:

http://img.photobucket.com/albums/v323/mwarsame/73_uptown_hill/refs.jpg

Thats the sort of feel I'm after. Its a PSP targeted.

I know, I should texture as I go along, but I want to complete that corner of the level before I start texturing :D

Cheers all

Edit: I still have a lot of things to do, from as simple as foliages to matte background :eek:

psychojohno
11-15-2006, 08:30 AM
hey hellboy! Im completly the same about never finishing projects i started lol I just get sick of working on the same thing :D Anyway i like it and i think its cool your going for a christmas style :thumbsup:

Synthesizer
11-15-2006, 06:18 PM
I can relate to the feeling of never finishing a project....

It's looking good so far, it's nice to see something that's different than the usual "dark/scary/dirty environment". The only thing I can critic right now is that you probably want to spread out the divisions under your bridge, the double slices are too close to make much of a difference in smoothing it out evenly. Can't wait to see more :)

HellBoy
11-15-2006, 06:47 PM
huuraaay :scream: Its not only me who's got this problem. We need to find a cure for this virus :D

psychojohno: Thanks m8. I got inspired from the jingle bell song from a movie

Synthesizer: Thanks too, I'll fix that under bridge. :thumbsup:

Here's an update:

http://img.photobucket.com/albums/v323/mwarsame/73_uptown_hill/Wip_04.jpg

http://img.photobucket.com/albums/v323/mwarsame/73_uptown_hill/wire.jpg

More to come

Meanwhile, imagine a fat kid ridding his bike doing something :hmm: like bmx'ing (doing tricks) breaking windows :D

EDIT: I'm not happy with that building in the center, I'll do something to it, like poke a christmas tree on top of it

psychojohno
11-15-2006, 07:06 PM
I think the building in the centre looks good! Anyway I find that to complete a project I have to take my time at it as well as vary the stuff I make because I get sick of making things in the same style all the day. I think the houses are the coolest part so far! I can see your getting in the festive spirit lol

:beer:

Synthesizer
11-15-2006, 07:11 PM
Nice progress. The building in the center is a bit odd I think. It doesn't follow the same style as the rest of the buildings, it's too modern while the rest are old and quaint.

Meanwhile, imagine a fat kid ridding his bike doing something :hmm: like bmx'ing (doing tricks) breaking windows :D

Where the heck did that come from? :surprised

Gamedev
11-15-2006, 07:50 PM
One of my trademarks is that I start a project and never finish it :D

Not a good trademark to have but there is an explanation. Having seen most of your work on the forums over, say, the last year, It's easy for me to see why you fall into the trap of not completing projects you start on. Scope. You often choose very large scenes that will require a lot of work, feedback and extensive revision before being complete. This new project is no different. If you limited your scope you would complete projects, get to texturing faster and begin improving your skills much more rapidly. You can model, no question, but because you are unable to finish projects you never go through the rest of steps. Texturing, lighting, revision etc. Something to think about when starting new projects, storyboard a few 'shots' that would show off the piece. Shots that are tighter and smaller in scope than an overview of a winter wonderland :). Once you have chosen a shot, stick to it and complete it at all costs. You'll be done much sooner, you'll get stronger feedback (as there is less to critique) and most of all, a finished piece that you can gain some sense of accomplishment from that will motivate you in the future.


I don't want that to sound like I'm harping on you - you clearly have drive to get better at what you do and thats key. Everyone and I mean everyone, starts projects with grand ideas. What seperates those who get quality pieces done and those who have unfinishe dones are those who can recognize what they can and cant do, then limit there scale accordingly. Quality over quantity good man!

That being said. maybe think about a shot that embodies the spirit of the piece and go from there. Start looking for other photo reference as well. Though it may not be the same style, you will still be able to draw architectural clues and bits of detail from it as well as layout.

A small scope also lets you show that you can really 'detail' out a scene. //End rant :)

HellBoy
11-15-2006, 09:45 PM
Thanks psychojohno :thumbsup:

Synthesizer, I know, lol. That is what happens when I don't fallow a reference. That center building just came from my head, no reference at all. I'll take it off from this project and keep it for later projects.
lol, image that *fat* kid riding on that level, doing some bike skills, while collecting points. Sort of the type of game play I imagine for this project :D

Gamedev, that's the most coolest advice I got for a while :blush: While reading your advice, I came to a conclusion to finish what I did so far, while doing the texturing, I'll get more references and sketch few ideas. Thanks m8 :thumbsup:
I definatly need to get rid of that old habbit and finish each mesh as I go along.

Thanks guys, expect a finished piece/mesh on my next update :thumbsup:

Vladislav-Ivanov
11-15-2006, 10:29 PM
Good work so far. I'm not too sure but you should use smoothing groups.(particularly on the village bell)
Keep it rolling...

______________________

www.vladislav-ivanov.com (http://www.vladislav-ivanov.com)

JustChris
11-15-2006, 10:47 PM
I would follow the points he makes, but especially on focusing your scope and start out small. For instance, concentrate on making a single townhouse. Deck it out, add textures and trimmings, and you'll have a smaller but more polished piece which would look better on your site than an incomplete world. A small piece that embodies the theme and atmosphere that you want to carry out for a bigger project.

HellBoy
11-18-2006, 11:07 PM
heres an update guys

http://img.photobucket.com/albums/v323/mwarsame/73_uptown_hill/Wip_05.jpg


http://img.photobucket.com/albums/v323/mwarsame/73_uptown_hill/tree.jpg

The tree you see in the first pic is the second pic, and somehow, as I was fiddling with applying the texture, my leaf planes just disappeared :hmm: I guess there's a weird wind going on that town :D But I sort of like it how it is

There's no lighting

HellBoy
11-25-2006, 06:29 PM
more update:

http://img.photobucket.com/albums/v323/mwarsame/Wip_08.jpg

http://img.photobucket.com/albums/v323/mwarsame/Wip_09.jpg

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