View Full Version : Poseidon undersea resort, Hrvoje Licitar (3D)
Crayox 11-14-2006, 08:08 PM http://features.cgsociety.org/gallerycrits/132207/132207_1163538536_medium.jpg (http://features.cgsociety.org/gallerycrits/132207/132207_1163538536_large.jpg)
Title: Poseidon undersea resort
Name: Hrvoje Licitar
Country: Croatia
Software: 3ds max, Photoshop, VRay
Hey guys,
This time I'm hear to show you the most exciting project I did in my life. It's for the Poseidon Undersea Resorts LLC. They are building this underwater resort on Fiji and I'm doing one part of vizualisations - the Library, conference rooma and a luxury suite. I will keep you updated as I finish the other two rooms.
One problem though, the outside. I couldn't find better pictures for now (later I'll probably get the materials from them, but for now they don't have it). I've searched and searched but nothing that would suit me. Yes, there are tons of high res photos, and even free, but always the subject is upclose, I need a sort of a undersea landscape photo, otherwise it seams like things are glued to the window.
So if anyone knows where to searched I would really appretiate it.
C&C welcome
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miodrag
11-15-2006, 10:04 AM
Hi,
overall a very good job on light and texture, the modeling is OK, but there are two things I would change, one is the camera angle (this way the room dosn't gets very interesting) and the library at the back (the books are too repetitive).
Other than this it's great.
For the underwater as you said the outside looks sticked to the window :D so I would model a 3d glass window and try to get a hdri or other panoramic underwater shot to put onto an spheric enviornment (I think it will look much better)...
bravo jos sednom ;)
Crayox
11-15-2006, 10:27 AM
Hey,
Thanks for the comments. You're right, those books are getting kinda outdated, I had those textures for a while now. I should make a new one. I waited for this to be posted so I can add another view, adding two jpgs in the first post is kinda complicated to me lol. So here is the different view.
Yeah, it would be great for what you said for the background if I HAD photos to begin with lol....that's the problem for now.
P.S. Does anyone know how to get rid of the sharp edges on the ceiling? I get those in vray when an object is in front of something very bright. It looks like it's not antialised.
http://www.hrvojedesign.com/Library2New.jpg
Nelio
11-15-2006, 10:49 AM
Pozdrav kolega:)
Great idea overall, good texturing and lightning. To get rid of those edges try getting the AA sample up to 1/3 in your renderer.
Crayox
11-15-2006, 11:15 AM
Hvala kolega :)
What do you mean AA sample? This was rendered with vray, I don't think it has that.
thx
commander_cool
11-15-2006, 12:03 PM
Looks great! The second image is a bit grainy tho. And I would add water caustics near the windows.
Nelio
11-15-2006, 12:28 PM
Of course it does, every rendering system has one, only they are named different. First open render menu, then you assign vray as your renderer. go under the Vray Image Sampler (Antialiasing). there you have Min.rate and Max.rate. Those are the controls for your AA (AntiAliasing) of your scene. Minimum setting to get good quality image should be Min.rate:1 max.rate:2. if you need higher quality play with the parameters. Min.rate:1, max.rate:3 Should get you fine edges.
Hope it helps!
Crayox
11-15-2006, 12:39 PM
commander_cool yep, good idea...it's actually implemented, the sun is using a bitmap to act as caustics, but the stone is rather colorfull so it doesn't show much. I'll enhance the effect.
Oh, Neilo, I thought there was an actual AA thingy, I already use 1, 4, actually so it's strange that I get that. It's not a normal smapleing rate issue as you can see the rest is ok, but only on the ceiling when object is in front of really white surface I get that. In my portfolio, you can see Penthouse, it has the same problem on certain places. Not sure how to resolve it.
Nelio
11-15-2006, 02:00 PM
Are these white surfaces in any way included in any kind of GI solution?
Crayox
11-15-2006, 03:10 PM
Yes, those are normal surfaces, but they are light from below by a selfiluminating material, somehow that makes that strange sharp edge.
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