PDA

View Full Version : Low Rez To High Rez


ramdas
11-14-2006, 04:33 PM
Hello Friends I want to know about How To handle High Resolution model with Low resolution model. Kindly tell me in as detail as possible.I know that It has low model for proper fast animation and proper deformation in High resolution But I am all confused about the process. So help me in this.

futurcraft
11-14-2006, 10:12 PM
Check this earlier thread.... I had a similar doubt which I resolved myself

http://forums.cgsociety.org/showthread.php?t=418836

ussmc
11-15-2006, 02:55 AM
Assuming you have already skinned the lowRes model. Duplicate it, add it to a layer.
Select the other one and just smooth it out. Add it to another layer. There's no need to skin the hiRes model. So you should have 2 layers, one for the lowRes and one for the hiRes. Turn 'hiRes' layer visibility off when animating etc.

Just to let you know that I like to use nurbs as the lowRes. The model doesn't have to be perfect and the playback animation is faster than polygons.

yenvalmar
11-17-2006, 12:27 AM
you have to have the duplicate input connections option on when you duplicate the low res mesh.. so that it still deforms the duplicate. other wise you just have a totally unrigged copy of your mesh, which isnt gonna really help you.

but yes, this is a good workflow, very simple :)

another option which i like is to simply apply a poly smooth to my base rigged mesh (assuming like 99% of character modellers you are using polys to model the char), then connect the divisions level to a custom attribute i add to a control in my rig with the connection editor, so i dont need duplicate copies of all the meshes, as for very complex characters with a base mesh thats 30 mb already this makes the files huge. this takes more work to rig up however, and wont accomidate changes to the base mesh very nicely at all.. so i do it at the very end of the rig process.

this is what futurcraft was talking about also i beleive.

futurcraft
11-22-2006, 04:47 AM
Yeah.. thats exactly what i meant... the poly smooth function...

ramdas
11-27-2006, 05:47 PM
Thanks for the help

CGTalk Moderation
11-27-2006, 05:47 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.