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jeff_rowa
11-13-2006, 06:06 PM
Hi everyone,
Does anyone know how can I union two 3d-Shapes in OpenGL to create a new shape.

regards,

buttachunk
11-14-2006, 03:53 AM
hello,


a "union" ? what types of shapes ?

you may want to check out the book "developing and debugging cross-platform shaders", chapter 11. page 210 describes 'attach' methods of the meshnode class.

billrobertson42
11-14-2006, 02:25 PM
Do you want to do a boolean union on two polymeshes?

I don't think that opengl does that.

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