Buzzy
11-13-2006, 04:38 PM
Ok, here's the situation. You add a position constraint controller to an object with a position list controller. Then give it multiple targets, making one 0 and the other 100. This will cause the object to move to the 100 target's position (duh...basic so far) Now, you increase the constraint's weight over 100% (not the target's weight, but the actual constraint's weight in the position list). This will cause the object to move past the target. It acts as a multiplier on the objects position offset. You dig?
Ok, now, this little trick doesn't seem to work with an orientation constraint. Any ideas how I can manage to get a similar phenomenon in an orientation constraint?
Ok, now, this little trick doesn't seem to work with an orientation constraint. Any ideas how I can manage to get a similar phenomenon in an orientation constraint?
