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Buzzy
11-13-2006, 05:38 PM
Ok, here's the situation. You add a position constraint controller to an object with a position list controller. Then give it multiple targets, making one 0 and the other 100. This will cause the object to move to the 100 target's position (duh...basic so far) Now, you increase the constraint's weight over 100% (not the target's weight, but the actual constraint's weight in the position list). This will cause the object to move past the target. It acts as a multiplier on the objects position offset. You dig?

Ok, now, this little trick doesn't seem to work with an orientation constraint. Any ideas how I can manage to get a similar phenomenon in an orientation constraint?

luigi
11-16-2006, 12:08 AM
I dont think is posible with orentation constrain ,the only trick will be using expose transform and multipliying the local x to achieve the same result, do yuo want it to work in al axis or only in one?????

Buzzy
11-16-2006, 02:45 AM
expose might work. I'll look into it. Thanks for the idea. BTW, I want all 3 axes.

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