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View Full Version : Acting Challenge #3: Post Progress; Deadline Nov. 27th


dudeacle
11-13-2006, 12:34 PM
Welcome to another Acting Challenge.

This challenge is a little different then the last ones. There are now two topics to choose from so if you dont like one then hopefully you will like the other one.

The topics are...

Loses at roulette

Exercise gone wrong


The deadline is in two weeks, EDIT: CHANGED TO DEC. 4TH.


The rules for the challenges are located here http://forums.cgsociety.org/showthread.php?t=405834


We need to find a board moderator to make the challenge and the rules sticky. Anyone friends with one?

AmirP
11-14-2006, 02:06 AM
The topics sounds great :)

I really hope I could work on this one, i've got alot to do this month

I've modeled a roulette for this challange, And i've desided to share the model with you guys so you could focus on the animation instade of props

Enjoy :thumbsup: (click the image to download the file)

http://img.photobucket.com/albums/v665/AmirP/amirp_roulette.jpg (http://amirp.byethost22.com/amirp_roulette_model_2006_11_14.rar)

Goig!
11-14-2006, 10:53 AM
Is there a time range for the animations?, I mean, a minimum and a maximum admited?

I´m thinking about doing and "exercice gone wrong" animation, something between 10 to 20 seconds long.

dudeacle
11-14-2006, 02:51 PM
Thanks for the model Amir! It looks great! You work really fast, seeing how the challenge has only been going for a day.

Orginially quoted by Goig!
Is there a time range for the animations?, I mean, a minimum and a maximum admited?

I´m thinking about doing and "exercice gone wrong" animation, something between 10 to 20 seconds long.

There is not a time limit for theses challenges. Make the animation as long as it needs to be. Dont get carried away though, you only have two weeks to complete it. The animations i have been turning in have been around 5 and 10 seconds.

blurgh
11-14-2006, 04:35 PM
Ah Sweet Amir!

im loving the community vibe!

hopefully i can knock out some thumbnails tonight :)

-Darken

SirRon
11-15-2006, 07:29 AM
Thanks for the roulette Amir!! You're setting a great example for these challenges :)

Ok, here's what I have so far. I'm starting to use Jason Schleifer's grease pencil script more.

Quicktime (http://sirron.skunkops.net/files/Animations/CGTanimation03/LoseRoulette01a.mov)
Here's a very low quality gif too.
http://img.photobucket.com/albums/v215/Sirron/Animation%20Work/01.gif

I still feel like I need to work on the timing a little bit. My next pass on the rough will include some breakdowns to get a better sense of the motion.

SirRon
11-15-2006, 09:04 AM
Wow, two updates in a row. Just in one of those moods where I don't want to stop animating.

Rough with Breakdowns (http://sirron.skunkops.net/files/Animations/CGTanimation03/LoseRoulette02.mov)

Those markers you see outside of the resolution gate is a way for me to know what kind of pose I'm looking at.

Hmm... going to add more frames in some of those poses between frames 1-17, it's going too fast.

dudeacle
11-16-2006, 12:06 AM
The timing looks good SirRon. The composition is very good!

I hope to post some keys tonight. I really would like to use Amir's roulette model but i am doing exercise gone wrong. I got a good idea and i have to do it. Ive been wanting to animate LowDog and i found a reason to!

Joeranimo
11-16-2006, 05:39 AM
wow, sweet job so far...its good to take those steps..(im a bum) but yeah, the camera angle seems odd to me. I would place him more up close and personal so the viewer can focus on teh animtion instead of the roulette table... and so you can really feel his frustration!! Maybe a exaggerate a bit more in the poses too. Thats my opinion anyway :)

blurgh
11-16-2006, 01:15 PM
Cool work sirRon! nice to see people using grease script. :)

I should have my thumbs uploaded tonight.. God willing... :/

-Darken

blurgh
11-16-2006, 09:36 PM
Ok, here are my thumbs if this linking buisness decideds to work out :/..

the camera angle is not what ill be using in the actual animation. let me know what you guys think!

http://img378.imageshack.us/img378/6126/thumbsxz2.jpg

not sure how obvious whats happeniong is mind you :p
-Darken

SirRon
11-17-2006, 12:40 AM
Darken:
Well he lifts the bar then the weights fall off. That's what I see.

I don't know, seems kinda plain. I'm sure you can get something more creative in there. What if he made an effort to keep the weights on, so you'd see him weave in and out of the camera to keep everything balance while keeping the bar up. But since that takes much more effort he starts to get weaker so he lowers the bar more and more, while trying to keep the weights on. :shrug: Just a thought.

As for my animation...starting over from scratch.... I think minimum there would be 2 main key poses.
1- the anticipation of seeing where the ball lands
2- the reaction of losing

of the two poses I want the anticipation to be the one pose that everything hinges on.

I'm still going to have some more keys, but they just help reinforce those two main ones.

Let's see if I can answer the question that Ollie Johnston keeps taped on his desk. "What is the character thinking and why does he feel that way?"

He's thinking of winning ... thinking about his life. Why? This will be cliché but he borrowed money from the mafia and if he doesn't win the mafia is going to find some other way of getting him to pay. Yeah, it's a little bit out there :)

Keep you guys updated.

Joeranimo
11-17-2006, 05:36 AM
Darken:
Well he lifts the bar then the weights fall off. That's what I see.

I don't know, seems kinda plain. I'm sure you can get something more creative in there. What if he made an effort to keep the weights on, so you'd see him weave in and out of the camera to keep everything balance while keeping the bar up. But since that takes much more effort he starts to get weaker so he lowers the bar more and more, while trying to keep the weights on. :shrug: Just a thought.

As for my animation...starting over from scratch.... I think minimum there would be 2 main key poses.
1- the anticipation of seeing where the ball lands
2- the reaction of losing

of the two poses I want the anticipation to be the one pose that everything hinges on.

I'm still going to have some more keys, but they just help reinforce those two main ones.

Let's see if I can answer the question that Ollie Johnston keeps taped on his desk. "What is the character thinking and why does he feel that way?"

He's thinking of winning ... thinking about his life. Why? This will be cliché but he borrowed money from the mafia and if he doesn't win the mafia is going to find some other way of getting him to pay. Yeah, it's a little bit out there :)

Keep you guys updated.

dude!! just thought of a pose... he is either pulling on his hair or his hat... unless you have neither... squeezing the hell outta his head! to help build anticipation right before the ball hits

SirRon
11-17-2006, 09:30 PM
Thanks for the suggestion Joeranimo, but I'm probably going with this new one which might not fit with that. :)

New rough blocking (http://sirron.skunkops.net/files/Animations/CGTanimation03/LoseRoulette03.mov)

Pardon the exposition in my WIPs, I tend to document a lot of things that go through my mind. If it's trivial stuff that I could be wasting my time thinking about let me know. What else am I suppose to think about? :)

A quick summary of what the B1, B2, and B3 mean for those who don't know. They indicate my primary, secondary and tertiary breakdowns. They help define the motion between key poses. From what I gather from VTS 19 from Keith Lango, primary breakdowns define key to key. Secondary define between breakdown and key. I made up the tertiary (I don't recall Keith talking about it), those define breakdown to breakdown. I haven't used that third one effectively and that often I think, but it's there just in case it pops up.

My previous one I had 15 frames labeled 'key', this time I have 6.

Starting the scene with him just putting down the chips and lifting his hand off of it. Looking really focused on the chips as if willing the stack to win.

The anticipation of watching the roulette spin should make him feel as if it's the longest moment of his life. After all if he doesn't win there's a significant loss. It's just one of those moments you hold your breath.

He loses! Looking really close to the roulette wheel double checking, triple checking. His right hand clutches his chest as if he's keeping his heart from bursting out. He stays fixated on the wheel until he notices his chips being taken away.

He tries to stand back up but just collapses with his arms still holding on to the roulette table. Last thing he does is probably cry.

Interesting note is that the two times he is standing up in anticipation. The first is for the ball to land and the second is before he falls.

Geesh, I sound like a scriptwriter or something.

Please, crit away.

Goig!
11-18-2006, 06:19 PM
I´m going to do a trampouline dive gone as bad as it could get. =D

ZeAle
11-19-2006, 01:32 AM
Hey guys, sorry I'm late, but next week I promiss to start with some ideas.. I'm really glad this challenge is getting more competitive and also instructive.

Sir Ron, I think you're doing a really good job, and if you allow me, I have only one suggestion to make on your animation.

Maybe if he slowly approaches a little bit to the roullete while it's spinning, the transition to the key frame when he loses, would be more interesting.

Can't wait to start mine and get some critics! :thumbsup:

See ya!

SirRon
11-19-2006, 09:29 AM
Thanks ZeAle! I made him slowly move towards the wheel in anticipation and I like it. Thanks for the suggestion.

Looking forward to seeing your progress too :)

SirRon
11-19-2006, 07:36 PM
Quick update.... I switched to using Flash MX rather than the grease script. Definately feels better drawing but I'm sad to lose connection with Maya.

LINK (http://sirron.skunkops.net/files/Animations/CGTanimation03/LoseRoulette04.mov)

AmirP
11-20-2006, 05:10 PM
Hey all :)

Im glad you found the roulette model useful

As I said before im very busy this month, but ill try to get somthing in by the 27th

sorry for no commenting on any thing yet, I still didnt have time to look at any of the posts on the thread

here's a small animatic:
http://amirp.byethost22.com/lossesAtRoulette_amirp_01_small2.mov

SirRon
11-20-2006, 06:22 PM
Ha! I laughed at the end, that's pretty good.

Though watch your silhouettes. The beginning you just have a side profile and the pose with his head down makes him look headless.

But I'm sure that'll work itself out when you use the rig.

Keep it up. :)

AmirP
11-20-2006, 11:47 PM
Hey SirRon :)

Thanks for you comments, they did help, Im just getting back into character animation after a whole year of no char animation work. So I wasnt even thinking about silhouettes

Seeing as this challeage is only being done by about 4 people, and theres only 7 days left, Could we postpone the deadline ?

blurgh
11-21-2006, 01:12 AM
yeah im busy at college a postpone could be very handy!

SirRon
11-21-2006, 03:22 AM
That sounds good, I'd rather see a good turnout with this.

dudeacle
11-21-2006, 03:50 AM
I think postponing is a good idea. How does an extra week sound? A month is too long for these challenges, but three weeks is good. That would move the deadline to 12/4

AmirP
11-21-2006, 10:47 AM
I think an extra week is just what we need :)

blurgh
11-21-2006, 03:23 PM
yay sweet :)

Amrit-Derhgawen
11-25-2006, 01:32 PM
YEYY! We're getting some extra time! Great news!!:bounce:

-A

ZeAle
11-27-2006, 05:29 AM
Hey guys, I'm really sorry, but I wont be able to participate in this contest... I'm having alot of work to do and my time is really full.. I hope I can join the next, but until there, I'll be watching and learning with you all!

See ya in the next Challenge!

anthonymcgrath
11-28-2006, 12:11 PM
4th december deadline did I read that right? Is it too late to hop on board this one? I have a nice little idea for the 2nd topic (exercise gone wrong) which I've been wanting to tackle for a while now. Is it okay to use an already rigged up character or a simple character rig?

blurgh
11-28-2006, 12:57 PM
yeah ! go for it!

anthonymcgrath
11-28-2006, 03:35 PM
cool. good stuff - I already have a character that I built recently for an animation short and I'm quite happy with the rig so I think it would be good to try and put him through his paces on this little test and it'd give me a chance to work with constraint/parent tools too.

i wanted to have my character walking on a treadmill, then his reaction as it speeds up to a faster walk (looking down, grabbing the side bars), then a jog and finally a full on sprint for life (seeing him run and slowly lose steam) before finally he ends up falling over his own feet, colliding into the treadmill floor and being chucked off the back in a mangled heap. I know its not exactly original but Is this a viable concept for animating in this challenge?

blurgh
11-28-2006, 06:29 PM
lol I was actually thinking of doing the same thing :) - granted I may not even finish it so go for it as well ! :)

SirRon
11-29-2006, 03:12 AM
Yeah, good thing the deadline is later, I didn't get a chance to animate because of the Thanksgiving holiday. But I did make the switch from thumbnails to the rig now. And I really have to say that it was easier for me to just get the poses to roughly match what I drew on the thumbnails as opposed to trying to find them from scratch starting with the rig.

Quicktime (http://sirron.skunkops.net/files/Animations/CGTanimation03/LoseRoulette05.mov)

dudeacle
12-01-2006, 02:56 PM
I finally have progress to post :scream: SirRon you have some nice stuff going on and i will comment on it when i get some time later today. I will also try and comment on AmirP and DarkenR stuff.

Here are my keys for Exercise gone wrong.

http://www.geocities.com/matt2morrow/CGSociety/MiniChallengeAnimatioin/ExerciseGoneWrong/KeysCopy.jpg

Joeranimo
12-01-2006, 04:29 PM
i wanted to have my character walking on a treadmill, then his reaction as it speeds up to a faster walk (looking down, grabbing the side bars), then a jog and finally a full on sprint for life (seeing him run and slowly lose steam) before finally he ends up falling over his own feet, colliding into the treadmill floor and being chucked off the back in a mangled heap. I know its not exactly original but Is this a viable concept for animating in this challenge?

Aye, we are on the same page :)

Amrit-Derhgawen
12-01-2006, 07:20 PM
Hey folks!

This is the first time I'm taking part in CGTalk animation session! Here's my final animation....I wanna make it final, because now I really don't have time for this. There is a lot of room for improvement, and I could have done a lot better than this. Well, I did my best to finish up with this 19 second animation in about a week. I hope its not that bad!! heh heh.... I've learned a lot in the process of making it! So, it was a great experience! And I'm sure I'll make something much better next time!!

Loses at Roulette (QuickTime 644 KB) (http://www.amritd.com/MyVideos/mrLooser.mov)

http://www.amritd.com/Pix/cgTalk209.jpg

Hi there SirRon! Whats up! I saw your your update on CGChar. Nice to see it in 3d! I like what you're doing! Looking forward to see your final stuff. Good luck!

Hey dudeacle! Your key drawings look nice!! I can imagine how your animation will look when its done!! I like what your're doing with that little doggy! hehheh....

Hey there AmirP! First of all thanks for sharing your Roulette! I don't know why, your link isn't working. Looking forward to see your stuff!

Good luck everyone, and God bless!
-A

dudeacle
12-04-2006, 09:30 PM
Mad panic! Im trying to finish my animation but i am having troubles with the frisbees. I am animating them just as polygon geometry and when Maya interpolates the geometry it goes crazy. If i just animate the Y axis Maya will animate the X and Z axis too, causing the frisbee to flip and turn when it interpolates the motion. Does anyone know why this is happening?

If anyone can come up with a better way to do it then just animating geometry i would like to know. The frisbee just needs to be animated in the translate and rotations nothing fancy here.



SirRon i like the changes you made from the first test. The way he slings back and slumps down after he sees he lost is gold! I think you can give him more expressive emotion in his face when the roulette is still moving. It looks like he is angry.



Amrit-Derhgawen there is great snappy motion there. I like his astonished face when he sees he lost. There are too many expressions in his face throughout most of it. I think you can do without a few of them.



AmirP the link wasnt working when i tried it earlier today, ill check back later.

blurgh
12-04-2006, 10:20 PM
hmm hey guys
dudecle - hey man, have you tried locking the attributes your not aniamting then,so animating one attribute at a time?
you could try putting it in a null group and animating that.

Amrit- I really like your aniamtion very cool :D

SirRon - also very cool :D. Your looks like it could be really strong ! would love to see it finished!

Im having trouble finishing mine been busy all weekend and been to 3 December today, so I prob wont finish this time either (getting to be a habit now) lol. Finishing college for the hollidays now tho so mebe i will get better at the time managment ;)

Amrit-Derhgawen
12-04-2006, 10:24 PM
Hey dudeacle!

I'm glad to get your comment! I totally agree with you....there are too many facial expressions...lol....Oh well, I'll try to make better stuff next time!! heh heh..... By the way, I don't think we have more time to work on it...do we?? hehehe....maybe I can get rid of those stupid facial expressions and re-render.

Hey Darken-R, I'm glad you like it! Cheers!:)
Great work guys!! See ya'll soon!
-A

SirRon
12-05-2006, 01:02 AM
Mad panic! Im trying to finish my animation but i am having troubles with the frisbees. I am animating them just as polygon geometry and when Maya interpolates the geometry it goes crazy. If i just animate the Y axis Maya will animate the X and Z axis too, causing the frisbee to flip and turn when it interpolates the motion. Does anyone know why this is happening?


Have you tried changing the rotation mode? (Hold 'E' and left click and hold, you should see a marking menu to change the mode Global/Local/Gimbal) Chances are you'll change to gimbal, just watch out for gimbal lock.

Thanks for pointing out the facial expression, I almost neglected it.

My finished animation soon.

dudeacle
12-05-2006, 01:09 AM
DarkenR- Thanks for your help. I tried making a group of the frisbee and that didnt work, i also tried constraining the group to the frisbee and that didnt work either. And when i reanimate the keys i didnt want (the ones maya did for some weird reason) I get something i dont want. GRRRRR! Maya can be imature sometimes.

Amrit-Derhgawen- The time says 12:56 AM GMT time and and contest should technicaly be over. But i am in Arizona USA and the time here is 6:00 PM :) (pulling at straws) Im going to work till the end of the day and turn in what i have.

dudeacle
12-05-2006, 01:12 AM
SirRon- Thanks for your help. I havnt tried gimbal yet. Im going to give that a shot, it just might work. I usually avoid gimbal, because it can lock. Does anyone prefer using gimbal? And why?

SirRon
12-05-2006, 02:24 AM
If gets really bad you can always key and pose every frame :)

Edit:
Finished Animation (http://sirron.skunkops.net/files/Animations/CGTanimation03/LoseRoulette_Ronan.mov). I'm not too happy with it, I know I can do better. :argh:
minor Edit: should have frame count.

Amrit:
Very nice, I do like the snappy movement. Though I don't quite understand why the roulette wheel started spinning again. And the motion blur seems a little too much, it's hard to read the anticipation when he takes of his glasses before he takes a closer look. I'm sure you can rerender with some changes, it's not like this is an official challenge :)

Hey, is that the AAU Norman rig?

dudeacle
12-05-2006, 05:28 AM
Originally Posted by SirRon
If gets really bad you can always key and pose every frame :)


SirRon- Thats almost what it came down to. The bad part about it is that im not happy with the timing. Your animation came out great! Congrats.

Heres my finished animation...for now :)

http://www.geocities.com/matt2morrow/CGSociety/MiniChallengeAnimatioin/ExerciseGoneWrong/FirstPass.mov

blurgh
12-05-2006, 12:25 PM
Hey SirRon the aniamtion is great :). If I were you I might try and add some anticipation in before he realises hes lost.. maybe a double take or just a little longer to reach his shocked expression?

great job either way mate!

-Darken

Amrit-Derhgawen
12-05-2006, 07:55 PM
Hi there SirRon!

I agree with you....I can reduce the motion blurr.....Maybe soon I will re-render the whole thing and make some small adjustments in this animation!!

Ohh...lol...the roulette wheel started spinning again bacause it was tampered by some bad guys! LOL......Umm..Maybe I didn't know how to show that in my animation....heheh...I could've tried something to show "why" it started turning again.... but that would've made my scene a lot more complex, and I was running out of time, I had to finish something else. So I did everything very quickly. Next time I promise I'll show something much better! heh heh......

Thanks a lot for your advice SirRon.:D

For your animation: You're doing good. But you're letting the computer do a lot of work for ya. I can see some floaty-ness when the guy starts looking at the roulette wheel. You need to use the breakdowns effectively in order to get rid of that floaty-ness. Before you add interpolation or before you let the computer add straight-inbetweens....make sure your animation is looking almost like "full animation". Making the tangents spline will just make it look smooth. Then you'll need to clean up and look for those unwanted spline overshoots etc, and fix that.
Looks like you've used IK hand controls throughout your animation....maybe.... Watch out for the popping elbows. The hands are looking a bit IK-ish. I don't use IK hands unless I really have to. But thats okay if you're comfortable with IK hands.

You're improving! Keep animating....Good luck!:)
Oh yeah...Its AAU Norman....

-A

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