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Mallard
11-13-2006, 07:46 AM
Hi community,

we just released our new plugin SPLURF! It is a tool set for generating parametric spline patches.

http://www.blackstar-solutions.de/images/splurf_tut_ani.gif

There are short introduction videos, the manual and a demo version on our homepage http://www.blackstar-solutions.de (http://www.blackstar-solutions.de) for download.

Best regards,

Andre

jsls
11-13-2006, 05:14 PM
Looking real good, have some great plugins their!!! :)

acmepixel
11-14-2006, 01:25 AM
I bought splinePatch a while back. Other than not being backward compatible to R8.5, how does Splurf compare or differ from SplinePatch? (I'm still on 8.5 so I can't test the demo).

http://www.heyne-multimedia.de/c4dplugin/indexx.php


Just curious

Continuumx
11-14-2006, 02:07 AM
Hi community,

we just released our new plugin SPLURF! It is a tool set for generating parametric spline patches.

http://www.blackstar-solutions.de/images/splurf_tut_ani.gif

There are short introduction videos, the manual and a demo version on our homepage (http://www.blackstar-solutions.de)http://www.blackstar-solutions.de (http://forums.cgsociety.org/) for download.

Best regards,

Andre



Nice plugin announcement,

But something is wrong with your link, it takes one to the main CGtalk page.

helluvapixel
11-14-2006, 09:44 PM
Nice plugin announcement,

But something is wrong with your link, it takes one to the main CGtalk page.

Seems OK or fixed now.

andreberg
11-14-2006, 10:48 PM
Hi Mallard

In the car demo video (Opel Vectra, I gather) is this all cubic splines?

And how do you avoid phong seams? The connector connects them neatly but it still leaves some phong seams when I render...

Do I have to choose my topology wiser or maybe use another spline type? Does it make sense to use Bezier-Splines at all?

André

afffa
11-15-2006, 06:40 AM
In the car demo video (Opel Vectra, I gather) is this all cubic splines?


yes that are cubic splines, but there is no problem mixing them.


And how do you avoid phong seams? The connector connects them neatly but it still leaves some phong seams when I render...


if they are really connected there should be no phong breaks any more, perhaps try increasing the tolerance


Do I have to choose my topology wiser or maybe use another spline type? Does it make sense to use Bezier-Splines at all?

Beziers should work the same way as the others.


affa

andreberg
11-15-2006, 08:22 AM
Thank you for answering so promptly :)

After trying to model a car hood I think the phong breaks come from using a spline cage with all single splines that touch the continuing spline's start point with their end point as opposed to using one big contour for every direction (U and V) that intersects the other direction where appropriate to form regions that can be selected with the selector tool.

Of course because it is not NURBS the tangency has to be eye-balled, thus causing the phong break or maybe shading inconsistencies is the better word because it's not a phong break in C4D's terms as you have with extruded text for example.

I am new to spline cage modeling, but I have wanted it for some time, to try to find a better method for car modelling. It seems creating a good spline cage is not as easy as it seems. A lot of planning ahead, but once getting used to it I expect it to be faster than point-by-point modeling.

Anyway, so far SPLURF works well as advertised and the price is great too!

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