View Full Version : Struggling with perspective ;_;
11-13-2006, 02:38 AM
I really like dynamic poses. I understand perspective, I've read the tutorials up and down, understand body structure, what I can't understand for some reason is puting the two together. Like my brain just can't complete the train of thought, I think it's in part with the transition between the 3d to 2d. I'd really like to be able to draw figures in perspective from my mind. I understand taking life drawing sessions will aid in this, which I've been attending regularly, I'd like to excel in both. I know how to create a perspective frame, but I can't seem to apply it properly.
The examples I'm showing are the forms of perspective I'd really like to be able to do with ease, I'm not looking for magic tricks, just to understand the approach to setup these kind of poses so that my mind understands:
I really want to be able to draw like this so freely as this guy does. I'm especially interested in the off-kiltered weird angles. Also, if you could recommend any books related to dynamic perspective or even good imagery to work from, it'd be greatly appreciated. Thanks!
11-14-2006, 02:09 AM
I don't suppose you can post some examples of your own work so we can visually see what you're having problems with. Don't be shy ;)
Are all of those done by the same artist? Who is it I'd like to know.
11-14-2006, 03:24 AM
I recommend checking out the Loomis books and also the books of Burne Hogarth (http://www.amazon.com/s/ref=nb_ss_gw/103-6541621-8017410?url=search-alias%3Daps&field-keywords=Hogarth&Go.x=0&Go.y=0&Go=Go). Just run a search through Google by typing:
site:forums.cgsociety.org Loomis and you should be able to find where the links are.
Learning to draw, particularly traditionally, takes years of practice and dedication. I recommend starting up a Sketchbook (http://forums.cgsociety.org/forumdisplay.php?f=200) and documenting your progress. There are lots of artists here who can encourage you to learn. :)
I also highly recommend doing master copies. There are lots of workshops here on the forum in which you can participate. In particular, you are welcome to check out the Anatomy Lesson Series Workshops (http://forums.cgsociety.org/showpost.php?p=3911370&postcount=44), in which participants were asked to create 50 master copies in one month. Even though these Workshops are concluded, there will be more upcoming and you can still do the master copies on your own time and post them to a Sketchbook.
Subscribe here (http://forums.cgsociety.org/showthread.php?t=379951) to be notified by email of when new Workshops come online. :)
11-14-2006, 04:54 AM
Thanks for your reply. :) Yep I definitely plan on starting on some of the master works.
I've just recently picked up drawing again after a 3 year stint from university, and I'm really interested in character design/illustration along with traditional figure drawing, I understand the value of working from a live model, I'd really like to marry the two together.
Here are a few examples of what I'm struggling with:
Personally I really like japanese illustrators more than american cg artists, strong use of lines, coloring secondary. I really like the works of amano, the artist from final fantasy tactics, more serious and reserved than goofy anime, that kind of thing.
The examples above are from two different people:
11-15-2006, 01:05 AM
I recommend making a vanishing point for all your major body parts and choosing what you want to focus on. you'll notice that especially with the manga they pick a focus and detail drops as the focus drops. they are heavy duty into perspective.
I don't know if you've taken any figure drawing classes, but they are a MUST in truly comprehending the human form. Drawing from old masters are also helpful.
One thing you can try is taking any one of those drawings you posted and trace on top of them line for line to understand what the artist is thinking. Figure drawing takes a lifetime to perfect. I don't know anyone who really has it truly down pat.
Hi, I sometimes find it handy to break the body down into simple geometric shapes, these are often easier to get working in perspective. Replace the torso with a cube that is half the depth of it's height and width, use cylinders for arms and legs etc. This'll give you a basis.
I know quite a few people who draw cubes in perspective as daily warm-up exercises. It's what cheap layout paper was made for :o)
11-24-2006, 12:42 AM
Yeah, did some book reading, I understand it now. I heartily recommend hogarth's book on dynamic figure drawing to break one out of their foreshortening fears.
12-05-2006, 04:13 PM
Sorry if this sounds like off topic, but who is the artist of the above sketching (second one in the orginal post)? LOoks like an illustration for some anime or Capcom fighting game. I really like his/her work! Could someone tell us more information about this artist? Thanks!
12-05-2006, 07:39 PM
He posted a link to that artist :)
12-05-2006, 07:39 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2015, Jelsoft Enterprises Ltd.