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View Full Version : Quality (day light) exterior renders...!!


xdoomyx
11-12-2006, 06:50 PM
I work XSI|Softimage (Mentalray) for 1 year, and i have try many ways to take samo daylight exterior render....
If someone know some quick tips and tricks about this question please write..

thanks guys:thumbsup:

jasonio
11-13-2006, 03:47 PM
I know three ways to do this (no.3 being my new favorite :) ):-

1. Make a sphere, with a constant shader, texture it with a texture of the sky. Use final gathering and a point light with very low intensity 0.1.
2. Use a HDRI image of the sky in a new render pass by selecting, new render pass > image based lighting.

3. Go here (http://www.xsibase.com/forum/index.php?board=29;action=display;threadid=27552;start=0) at XSIbase and install the physical sky plugin. And link it to a point light as demonstrated in the example scene. Use FG, switch on shadows for the point light.

xdoomyx
11-13-2006, 04:01 PM
thanks jasonio, but i have already try this way...it wiil be from greath help if someone reply with render tree
and lights setup.....

For now i use just FG and here are some of my results :

xdoomyx
11-13-2006, 04:09 PM
Hey Jasonio i read to much about psysical sky plugin.....
can you post some checkpoints for how to use that plugin, i see you have already checked :)

Thank you...

tarkovsky
11-14-2006, 06:13 AM
It doesn't look like your windows are reflecting an HDRI map? More like they are reflecting a white dome. Or maybe your glass shader need a tweak. Or what is it about your render that you don't like? Still, I would recommend going through tutorials.

tark

xdoomyx
11-14-2006, 12:54 PM
yes...your right more work with glass on windows or hdri..whatever..:) The question was "some tips and tricks for all exterior lightning"....

thanks for recommend to go through tutorials...:)

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