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View Full Version : Need some suggestions for my lighting


Iodine
11-12-2006, 03:00 PM
Hey guys, i appreciate you guys taking a look and offering anything you can. What i hae is what i intend to be an indoor - office type room in a highrise. I am having major issues with lighting, and from the scene you can undoubtly tell i am just leaning here. I already have 2 omni's outside the building, and 2 in, but it still is really dark in there. I don thave FG or GI on at the moment (as it crashes my netowrk rendering)

If you could just take a quick look and perhaps let me know if there is anything you can suggest, even suggestions on the scene itself would be so amazing. Im just learning as i said, and am finding the curve very frustrating! not toooo bad though for a days work i dont think *shrug*

http://img152.imageshack.us/img152/5970/lightinghelp1cd4.jpg

Thanks again guys, its really appreciated!

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mer
11-12-2006, 10:27 PM
Well first of all you need more objects to fill the empty space!Use textures on the blue walls to make the less perfect and use a backround.

Use reference pics and try to match them, its the best excerise to learn!

Good luck!

Iodine
11-13-2006, 01:17 AM
I agree this scene would need some more things in it, but to be honest - once i frame the shot of the animation you can really not see a whole lot of the room at all, just the corner of the table, the prints on the table, the box, and out the window(and some wall). So the critical things will be lighting, the wall texture, the glass texture. What could you suggest for a wall material though? i did think about putting something on it, but have no idea which.

I will certainly be playing more when i have time trying to match photos - its just for now i have none of it!

Thank you for your reply Mer - i really appreciate it!

Cheers

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CaptainObvious
11-13-2006, 12:50 PM
Basically, the problem with the lighting is that you replaced all the light sources with ambient light. If your scene relies upon ambient light, it means you have too few and too weak light sources. For a scene like this, there are three main sources of light:

*Sun light. Only applicable if there's actually sun light going through the windows.

*Exterior bounce light and sky light. Light from the sky, as well as sun light bouncing off the ground.

*Light fixtures.


I can't see any light fixtures, but it does look like you're having some sun light. For the sun, replace the omni with a directional or distant or whatever it's called in your software. Make it warm, and turn up the intensity so high that the areas hit directly by sun light are bright, even without ambient light or any other form of light. For the sky light, just add area lights in the windows, and make them slightly blue to counteract the warm light from the sun.

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11-13-2006, 12:50 PM
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