jav
02-09-2003, 03:57 PM
I modelled a pretty accurate character using NURMS and now i am trying to add last modelling touches. Wrinkles etc.
The character is a NURMS developed out of a simple cube.
What is my best strategy to give it detail.
Local displacement maps?
or>?
also.. if i am to give local maps, how can I assign local textures and control their exact placing: like in XSI the Texture support objects
yes you guessed I come from the Avid family and Im trying to familiarize with max modelling.
j
The character is a NURMS developed out of a simple cube.
What is my best strategy to give it detail.
Local displacement maps?
or>?
also.. if i am to give local maps, how can I assign local textures and control their exact placing: like in XSI the Texture support objects
yes you guessed I come from the Avid family and Im trying to familiarize with max modelling.
j
