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HEKTOR
11-11-2006, 05:12 PM
Hello!



I have really problem width (eye)lid bind. I wrote step by step what I do and what doesn’t work.
In first I create clusters for vexters:


http://www.tibik.nazwa.pl/Grafika/Forum/Oczy.JPG (http://www.tibik.nazwa.pl/Grafika/Forum/Oczy.JPG)

Then I put weight’s value’s and I put the pivot of the cluster exactly in eye center(pivot).

http://www.tibik.nazwa.pl/Grafika/Forum/pivot.JPG (http://www.tibik.nazwa.pl/Grafika/Forum/pivot.JPG)

Now I parent the clusters to joint (I try parent to different joints but effect is the same).


http://www.tibik.nazwa.pl/Grafika/Forum/prent.JPG (http://www.tibik.nazwa.pl/Grafika/Forum/prent.JPG)

Then I give key set to eye.RotateX and cluster.RotateX, When I don’t move a head everything work great, when I move eye aim the (eye)lid move very nice. But! When I rotate the head (simple to back) the cluster move ok. But the skin of eye move wrong, not like when head not move. Why?


http://www.tibik.nazwa.pl/Grafika/Forum/wrong.JPG (http://www.tibik.nazwa.pl/Grafika/Forum/wrong.JPG)

I very grateful for help!

Thanks for everything!

P.S
Really Sorry for my English!

I try do everything like in book Sybex Character Animation Second Edition

HEKTOR
11-12-2006, 10:25 AM
Please help me i stop my work and i don’t know what do

underearth
11-13-2006, 04:49 AM
make sure your cluster is in realative mode.. that is just double transform you are having.. and make sure input order is correct ..(i doubt it)
but main problem is relative mode.. press ctrl + a .. open attribute editor and check relative option and then zero out the cluster transforms...
SunnyC.
ps: just a suggestion.. never stop work on simple problems like this.. always try to search for alternate solutions..

HEKTOR
11-13-2006, 08:39 AM
Hello!



Really Thanks for answer Sunny. But I have cluster in relative mode. The input orders is correct. But it doesn’t work I try everything. Maybe you have a simple Tip on that, how rigg a eye? Step by Step, Please write this and I try do.



P.S

Sorry for my English!

underearth
11-13-2006, 09:17 AM
hey hektor.. looks like double transform problem to me.. really dig hard to find what is cause of it.. or if you can produce this problem on other file and post it here i would be able to check what is cause of it...
it looks ur charcter is modelled in Nurbs or SubD ... i don't know about such char but normally i rig the eyes for eyeblink using smooth skinnng with joints..i put two joints on top of each other and skin them to head and add paint only at eyelids..untill i am satisfied.. but in some charcters inbetween blendshapes works great for eyeblink... try that also...

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