View Full Version : Bones vs. Handles Problem
02-09-2003, 11:46 AM
I set up a character recently at work with ACS4. It worked quite well but I am having some weird issues with the redraw. When I have an object selected wether it is a proxy object or actual object I can pan zoom and rotate with a nice fluid motion. However when I select a bone in his (FK) arms the redraw comes to a totally unusable halt not allowing me to do the afformentioned, as well as giving me brutally slow deformations and play back. But as soon as I select and object and push play I get almost real time spead. I would just work around this but His arms and spine are FK and it has virtually halted all work flow. Any help that can be offered would really help. Thanks.....:hmm: :hmm:
02-09-2003, 11:49 AM
Also my machine at work should I hope be adequate for just the one character in my scene.
I am running a duel P4 2.8 xeons with 4Gigs Ram and the best Wildcat Card they make.
02-09-2003, 09:59 PM
The only thing I can think of is there might be a bad expression in there somewhere, or maybe a motion modifier that's linked wrong.
02-10-2003, 12:54 AM
DaveW..... You rock! That was the problem I used ACS4 but when I loaded it on another machine for some rason the spine control didn't work and when I turned off the expressions everything went back to normal. Thanks so mutch!!!!:buttrock: :buttrock: :buttrock:
You just quadrupled my productivity......:beer:
01-14-2006, 10:00 AM
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