stzaske
02-09-2003, 09:16 AM
I have a high poly count character, and ready to start animating. I'd like to have a low poly version of my character, to speed playback and such. What is the best way to accomplish this? Do I bind two different skins to the same skeleton? I suspect I take one, say the lower poly version, and paint weights. Once it's okay, then export the painted weights and then import them to the high res skin. Is this correct? Or should I just try to use Smooth-Proxy?
I guess my problem is, some of my shapes are already high-poly, with no low-poly version, so I'm not sure how to return to a lower poly version (reduce never seems to work).
I've also heard about the MEL script "Connect-Poly" or something like that. I'm not sure if people still use it, or if I even have the choice, since I haven't used it to build my character up to this point.
Your help is appreciated,
-=STZ=-
I guess my problem is, some of my shapes are already high-poly, with no low-poly version, so I'm not sure how to return to a lower poly version (reduce never seems to work).
I've also heard about the MEL script "Connect-Poly" or something like that. I'm not sure if people still use it, or if I even have the choice, since I haven't used it to build my character up to this point.
Your help is appreciated,
-=STZ=-
