View Full Version : Material question (translucent)?
neods 02-09-2003, 09:00 AM I'm working on a flower. I have a bright light allso that will be behind the flower. What i want is that the light can be seen through the flower material? Sub surface scattering or Translucent plugin? Or how should i create this? Examples?
Thanks dudes..
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Phasmatis
02-09-2003, 09:52 AM
There's a leaf preset in the Mat folder off your main cinema folder that may be of some use to you, I expect it uses Banji but I haven't looked into it.
LucentDreams
02-09-2003, 12:18 PM
being a newbie I would recommmend using that example mentioned using banji. There is a plugin available now, in a free lighter verison currently called translucent wich is the closest fake I have seen to SSS, but its a little more difficult for a newbie, and is also highly unstable, wich I recommend as a newer user you to stay away from, impatientness and unfamiliarity in how C4d works could cause many a crashes and freezes. Heck even the eperience usrs have suffered a lot while using it, its such a powerful Translucent plug though. For a flower being so thing, youshould have no problem using banji though.
neods
02-09-2003, 03:03 PM
I'm really not a total newbie, been using cinema for like 1,5 years now. I've tried working with Banji, but i havent gotten what it want. and with translucent i really havent gotten my hands around it, so it hasnt worked either. Any examples? Advices?
Thanks dudes
LucentDreams
02-09-2003, 03:17 PM
I'll get back tou you on that later today, I need to download the free version and see whats available in it and such, I'll look into what your trying to do
Kotayus
02-09-2003, 07:49 PM
http://www.xs4all.nl/~naam/translucency.html
hope this helps...i havent myself tried it but its plant based translucency.
flingster
02-09-2003, 10:10 PM
i tried to get free tranlucency to work in r8 and it bombed...not sure what version i have though....is this expected?
xp, 512mb ram etc.
DeathCarrot
02-09-2003, 10:58 PM
yeah when i try using it it crashes c4d very often, i recall somone saying you have to wait to the preview to update... or maybe that was with another beta plugin.. cant remember..
LucentDreams
02-10-2003, 01:33 AM
yes that was what I was warning against, its highly unstable because of the render preview, also try no to interupt renders in editor when using translucent as well, maxon and arnd't are both seeing what they can do to fix it. sop just save frequently and be careful and very patient.
neods
02-10-2003, 01:01 PM
kaskai? did you get any results? its a pain in the ass working with translucent. when your editting the material in the material editor, you should wait it to refresh the material preview. Then it shouldnt crash the computer.
ThirdEye
02-10-2003, 01:29 PM
It surely can give you nice results (never obtained anything like this with chanlum) and it's not so unstable ;)
LucentDreams
02-10-2003, 05:56 PM
here are many tests I did with it, so I think I got manmy good results withit.
http://www.cgi.third-era.com/~kaiskai/misc/tl/
ThirdEye
02-10-2003, 06:34 PM
Hey nice tests with Moose! :thumbsup:
flingster
02-10-2003, 07:34 PM
whilst we are on this subject.
what does this plugin allow you to be able to do that you wouldn't normally be able to do....for all us novices out there....is this what people refer to when they talk about sub surface scattering eg the skins natural tranlucency? and can you not simulate it quite successfully without a plugin? Or is that just a blatantly ignorant comment?
cheers guys:thumbsup:
by the way like the tests you ran....
DeathCarrot
02-10-2003, 07:45 PM
yes this does simulate sub surface scattering, which is not available normally in cinema as object arent really solid, its quite hard to explain, but, these plugins sort of calculate how thick the object is and lets the more light through the thinner it is... or something like that... also due to this the render times are huuuge. :shrug: correct me if im wrong anyone
ThirdEye
02-10-2003, 07:49 PM
You're right DeathCarrot, you can't fake the 3S effect without chanlum or arnd't translucence plugin, render times are higher but not too much. I use both chanlum or translucence, it depends on the situations.
LucentDreams
02-10-2003, 08:21 PM
Chanlum is great as it can achieve a fuzzy effect, but it islimited when it comes to really thick extremely translucent objects likewax or fogged glass. Translucent is nice because it not only gets that slight light treaveling through just uunder the surface but also be more powerful and go through an entire opbject meaning a shadow from another object can bee seen through it. a prime example is the purple wall wiht the sphere andlight behind it, as the sphere and light move around, you can see the casted shadow even though you are on the other side. I have another even cooler example but won't be able to show it for a while.
AdamT
02-10-2003, 08:27 PM
I don't find Translucent to be unstable as long as you're sure to let the preview update the first time you load the texture.
http://bellsouthpwp.net/A/d/AdamTrachtenberg/Self_P_fakefront.jpg
neods
02-11-2003, 10:08 AM
Nice stuff.. Could someone post a example material? like the one that Kaiskai uses on the moose? thanks dudes..
LucentDreams
02-11-2003, 05:45 PM
the specific one on the mosse is not available as it was done with an earlier version. I'm working on some with the free version.
Manwich
12-15-2003, 08:58 PM
I just downloaded ChanLum which is really excellent and it works in xl6 which is sweet. But i was wondering if anybody knows about arnt's translucent plugin i've heard things about?
where can i get it?
Does it works with xl 6.3?
Thanks
Manwich
Cartesius
12-16-2003, 08:02 AM
This is what I'm working on at the moment. The candle uses Arndt's Translucent Free plugin. I still have some tweaking to do but I like the plugin so far.
/Anders
http://www.cartesiuscreations.com/wips/candle.jpg
Cartesius
12-16-2003, 08:06 AM
Originally posted by Manwich
I just downloaded ChanLum which is really excellent and it works in xl6 which is sweet. But i was wondering if anybody knows about arnt's translucent plugin i've heard things about?
where can i get it?
Does it works with xl 6.3?
Thanks
Manwich
You can get Translucent Free from Vreel-3D (http://www.vreel-3d.de) and I think it works with XL 6.3.
/Anders
A.v.K.
12-16-2003, 11:18 AM
Originally posted by Kaiskai
yes that was what I was warning against, its highly unstable because of the render preview, also try no to interupt renders in editor when using translucent as well, maxon and arnd't are both seeing what they can do to fix it. sop just save frequently and be careful and very patient.
Hi there,
that was a problem with the older free version of Translucent Pro, as it was written in COFFEE. COFFEE shaders have that issue about crashes and freezes if the calculation of the preview is interupted by any other action.
There is a new free version available that is ported to C++. There are no known stability issues any more.
Check out www.vreel-3d.de and surf to the plugins section there. Have a look for Translucent Pro. On it's info site you will also find a link to the free version.
Here is the direct link:
http://www.vreel-3d.de/plugins/Translucent_Doku/links.html
For a leaf, banji should be more than sufficient. You just have to use it in a fusion and multiply with the leaf color. If you need a little extra something (which I don't think you will) then you can also apply some chanlum with another fusion multiply.
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