View Full Version : Converting from max to maya
LionHeartX2 02-09-2003, 05:26 AM Im not sure which forum this belongs in so ill take a guess and choose this one. I was wondering if theres anyway I can get max to export to maya without the mesh being triangulated. Right now Im using the 3ds Importer from the Alias website, but I cant seem to get my models to be quads. Any help would be much appreciated.
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BrandonD
02-09-2003, 06:34 AM
Grab the .OBJ exporter from Habware.
Dave Black
02-09-2003, 06:39 AM
Also known as max2obj
Just thought I'd mention that, as a google search will yield the location.
-3DZ
:D
LionHeartX2
02-09-2003, 06:52 AM
Well I feel stupid. Thanks for the help guys I really appreciate it.
gaggle
02-10-2003, 08:10 AM
Remember to check the "Rotate Model" checkbox btw :)
Oh it doesn't import pivots properly, keep that in mind. (..if anyone knows how to get around that, feel free to mention it)
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