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Matthew Moran
02-09-2003, 04:50 AM
This is my very first nurbs character. Im very pleased with it so far. But not quite sure how good it actually is, any comments are welcome. Thank You.

http://www.trentity.com/images/matty_frog_close.jpg
http://www.trentity.com/images/matty_frog_full.jpg

Mattie

Error404
02-09-2003, 05:02 AM
I think the head looks a bit small, and the main body is a bit squished looking. Will it be walking like a human? or hopping like a frog? if it's walking like a human, I'd make it more human proportioned (aside from the head maybe).

Matthew Moran
02-09-2003, 07:53 AM
i was thinkin he would walk like a human but his legs would still buckle up like a frog....any siggestions?

mister conehead
02-09-2003, 08:00 AM
his skin is tiling al lot. Try to prevent tiling

Maybe it will be more realistic if you make his legs and arms thinner and longer. In extreme form maybe more like this. sort of...
http://www.peterbernard.com/animation/leiffrog.jpg

Trentity
02-09-2003, 10:57 PM
lookin' good Matty :beer:

nacire
02-10-2003, 12:58 AM
Great first character, and NURBS too! Some custom texture maps would be crucial though! LOL! Anyhow, kicka$$! Cant wait to see him move!

:buttrock: :beer: :buttrock:

DOOMNINJA
02-12-2003, 09:32 PM
Hey, nice model!

Nice game las night, Mr. Look at me i can decimate Doomninja in sof2!

Anyway, I was just kinda curious as to what method your useing to model him in nurbs. Are you lofting circles, and filleting the seams where the arms and legs etc attach, or another method? Im useing a nurbs to poly method for my current model, where i loft circles made of about 10 -20 cvs together to model the basic shapes, and ive found you can do some pretty realistic modeling that way, then i convert to polys useing the CV conversion, and attach the pieces from there. Just a suggestion in your patch modeling with fillets, it might be a bitch to animate!

...and it can insight the aggresion of small monkeys, bent on your destruction. Make sure you have anti primate spray, or a gun. That works too. LOL!

As far as the model is concerned, i think its turing out pretty good so far, although you might wanna enlarge the ends of the fingers and toes to simulate the ball like structures at the ends of frogs toes. And the eyes are usually more towards the top of teh head on frogs, i think. The texture i pretty cool, although ide suggest painting some more custom ones like someone sugested eairlier. Nurbs are rad for textureing, so it should be pretty cool when you get it all bumped and stuff!

Anyway, don't mind me, im just crazy. :cool:

-Doom

P.S. We should go capture some more flags. They contain all essential vitamins and are part of a balanced breakfast.

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