Tamis
11-10-2006, 12:18 AM
Hey guys
i have a question about HDRI and SSS Shading.
im curently working on a project for my portfolio so i can show my skills at a company i am aplyng as freebe.
my plan is to run there the rest of the year as im to advanced for my class and i wanna keep learning :D.
any ways im working on this project with another student and our plan is to make just realy short movie of a character walking thrue the school halls.
this is just to keep it all simple and we hope to lakle a more advanced project if this one turns out oke.
so my frend has modled this realy good looking scharacter and its up to me to tecture it and run cloth simulation on it.
so what i did was i made multible maps to use on my skin shader with a basic 3 point lighting setup (key fill back).
it all looks good and all but were planing on using some panorama vieuws and turning them into lightning maps.
so for the heck of it i turned a HDRI maps loose on my model to see what it dose!.
but the model dosnt look nowere near as good as with the 3 point light setup it acturaly looks rather bad. the skin turns rather dark al tho i enabled light tracing in the SSS shader on.
is this a mater of retweaking the whole SSS shader or is there some sense behind this ?
Sincerely yours, the guy that has no sense of grammer :P Tamis van der laan
i have a question about HDRI and SSS Shading.
im curently working on a project for my portfolio so i can show my skills at a company i am aplyng as freebe.
my plan is to run there the rest of the year as im to advanced for my class and i wanna keep learning :D.
any ways im working on this project with another student and our plan is to make just realy short movie of a character walking thrue the school halls.
this is just to keep it all simple and we hope to lakle a more advanced project if this one turns out oke.
so my frend has modled this realy good looking scharacter and its up to me to tecture it and run cloth simulation on it.
so what i did was i made multible maps to use on my skin shader with a basic 3 point lighting setup (key fill back).
it all looks good and all but were planing on using some panorama vieuws and turning them into lightning maps.
so for the heck of it i turned a HDRI maps loose on my model to see what it dose!.
but the model dosnt look nowere near as good as with the 3 point light setup it acturaly looks rather bad. the skin turns rather dark al tho i enabled light tracing in the SSS shader on.
is this a mater of retweaking the whole SSS shader or is there some sense behind this ?
Sincerely yours, the guy that has no sense of grammer :P Tamis van der laan
