View Full Version : xpresso or TP gun tutorial ?
robotbob 11-09-2006, 02:28 PM hello
i have looked everywhere for an xpresso ( or thinking particles ) gun tutorial, but no joy.
the tutorial showed how to shoot a particle and that particle would leave a hole on the collision object that it hit. I cant remember where i saw it but it was some time ago.
any help finding this much appreciated
pedro
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rizon
11-09-2006, 02:44 PM
Maybe if you do a search here for BlastCode (maya plug in)... i remember some topics about this..
Succes!
vesalus
11-09-2006, 03:28 PM
the cinema4d scene your after is named gunfight and was made by michael welter and you can find it here
http://www.welter-4d.de/resources_en.html
robotbob
11-09-2006, 03:41 PM
hey vesalus
that was not the tutorial i had seen before but that is awesome ! - thanks.
i want to do something much simpler - perhaps i can disect this file and knock it back.
pedro
FrankBerg
11-09-2006, 04:12 PM
Hi,
3DKiwi did one, you can find it->here (http://www.c4dcafe.com/ipb/index.php?automodule=downloads&showfile=294)
frank.
robotbob
11-09-2006, 04:35 PM
thats the one !
cheers mate and thank you 3dkiwi.
pedro
I would let the particle stick on the object it hits and then use the proximal shader and displacement to create the hole.
Cheers
Björn
robotbob
11-09-2006, 05:24 PM
thanks Björn
actually that tut by 3d kiwi turned out to be the wrong thing for what i need. i am building something that is half working now from studying stuff from your website and others.
i am not actually needing to make a hole but leave a texture on contact.
so what you have suggested is what i am trying to crack now.
really actualy enjoying figureing thinking particles out - mixing in a bit of mograh too . .
ill post a file if i get it working
pedro
I created something like that two years ago, you can find it here:
http://www.bonkers.de/download/tp_scorchmarks.c4d (120 KB)
http://www.bonkers.de/download/tp_scorchmarks.mov (33KB)
Hope this helps
Björn
robotbob
11-10-2006, 02:22 PM
thanks Björn
your files are always very helpfull
is there a reason why you have set the scorch particles to active behind the actual impact/collision point ?
pedro
edit : sorry that was not very clear
the scorch particles do not emit exactly where the projectile impacts with the plane object. is there a reason for that ?
p
The original idea for that setup was to simulate not only the impact but firey particles spreading out from the impact and scorching the material around it.
In that it will most likely differ from what you want to do.
Cheers
Björn
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