yencaray
11-09-2006, 05:37 AM
I've got a scene i'm lighting. It's actually the lighting challenge number 2.
http://i16.photobucket.com/albums/b41/moon_lit_eyes/CGTALK%20forums/lightproblem.jpg
If you see the light edge on the wall to the right of the image. Thats actually supposed to be a softedge. But no matter what i do it doesn't change how the spot lights cone's edge is displayed. I actually turn the light intensity to 0 and it's still there. I delete the light and it's goes away. If i change the cone angle is gets smaller but no matter what i put in for falloff and penumbra angle wont change a dang thing. It has something to do with the Mental ray shader i've assigned. I'm rendering in Mental ray with a oren-nayar shader. the lights works how it should on the surface with a regular lambert but but the oren-nayar shader and it does what you see in the above image.
If i change the penumbra angle the edge moves to where the end of penumbra angle would end if it were working along with it. It seems as though it's seeing the penumbra angle but doens't apply the softening just a solid light intensity across.
Does anyone know how to fix this?
http://i16.photobucket.com/albums/b41/moon_lit_eyes/CGTALK%20forums/lightproblem.jpg
If you see the light edge on the wall to the right of the image. Thats actually supposed to be a softedge. But no matter what i do it doesn't change how the spot lights cone's edge is displayed. I actually turn the light intensity to 0 and it's still there. I delete the light and it's goes away. If i change the cone angle is gets smaller but no matter what i put in for falloff and penumbra angle wont change a dang thing. It has something to do with the Mental ray shader i've assigned. I'm rendering in Mental ray with a oren-nayar shader. the lights works how it should on the surface with a regular lambert but but the oren-nayar shader and it does what you see in the above image.
If i change the penumbra angle the edge moves to where the end of penumbra angle would end if it were working along with it. It seems as though it's seeing the penumbra angle but doens't apply the softening just a solid light intensity across.
Does anyone know how to fix this?
