olmos
11-08-2006, 01:10 PM
hi,
i'm doing an animation in which i need a particle emitter to emit solid polygonal letters to form words, let's say " H E L L O M A R Y J A N E ..." and those thousands of particles have to collide inside of a polygonal head model. I'm using the particle instancer cycle but this only make a cycle for all the particles at time, so i just have a lot of H H H Hs and then E E E Es flying arrownd..
Is there any way to tell the particle instancer cycle to emit secuencially one different instance per each new particle being created? Any suggestions? thanks
olmos
i'm doing an animation in which i need a particle emitter to emit solid polygonal letters to form words, let's say " H E L L O M A R Y J A N E ..." and those thousands of particles have to collide inside of a polygonal head model. I'm using the particle instancer cycle but this only make a cycle for all the particles at time, so i just have a lot of H H H Hs and then E E E Es flying arrownd..
Is there any way to tell the particle instancer cycle to emit secuencially one different instance per each new particle being created? Any suggestions? thanks
olmos
