platypusgreen
11-08-2006, 12:26 PM
I've heard that the skin morph modifer in 3dsmax does not respond to the z-rotation of the bones, the twist.
Would it be possible to get the skin morph modifier in Max to react to the z-rotation of the bone by wiring the z-rotation parameter to a new bone's x or y. Then using that value to drive the skin morph. I've been thinking about this and have yet to test this idea.
You would have a redundent looking bone wiggling about somewhere, maybe set up a set of these away from the object and hide them?
Has anybody tried this method and would it actually work?
Would it be possible to get the skin morph modifier in Max to react to the z-rotation of the bone by wiring the z-rotation parameter to a new bone's x or y. Then using that value to drive the skin morph. I've been thinking about this and have yet to test this idea.
You would have a redundent looking bone wiggling about somewhere, maybe set up a set of these away from the object and hide them?
Has anybody tried this method and would it actually work?
