View Full Version : In search of a tutorial
Hellwolve 02-08-2003, 04:26 PM I'm a budding texture artist; I'm texturing for mods. I recently vieuwed some good tutorials on how to texture a gun, but I also would like to know how to create organic textures, e.g. wood, cloth, (human) skin. Any recomendations?
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leigh
02-08-2003, 07:45 PM
I don't know of any offhand, but you could try searching through Google, or maybe on 3D Buzz.
In my opinion though, once you know the logistics of texturing, you don't really need tutorials anymore. It's just a matter of logically and creatively deciding what it is that you need to include in your texture maps.
What I mean is, once you know what all the different surface aspects do, it's just a matter of creating textures that you should then know will work according to the way in which texture maps are interpreted in the rendering process :)
Hellwolve
02-08-2003, 08:46 PM
At any rate, I'll do two things:
1. Search for an tutorial. To get me started ;)
2. Try to figure out what you exactly mean. Sorry :P
leigh
02-08-2003, 08:57 PM
Hehehe, let me explain myself a little clearer ;)
What I mean is that, in my opinion, it is important for any texturing artist to first learn texturing theory. Learning how textures actually work will enable you to create any kind of texture you want without having to consult tutorials.
This is because once you understand the fundamental concepts of what it is that makes a texture attribute (such as colour, specularity, reflection, etc) actually work, then creating textures to go with them simply become a logical process.
You don't need to consult tutorials on "how to make wood" or "how to make metal" because you would then instinctively know what it is that you need to put into your textures because you know how and why certain things work from having learned the theory ;)
To use an analogy:
If you wanted to learn how to play guitar, the first logical thing to do would be to take lessons to learn where all the notes are found on the guitars frets.
That way, once you knew where all the notes are, you wouldn't have to find something to tell you how to play a tune because you could figure it out yourself, because you would already know where to find all the notes.
Do you know what I mean? :)
It's simply a case of learning the theory. Once you know the theory, the actual process of making the textures is simply the practical application of the knowledge that you have gained.
Hellwolve
02-08-2003, 09:04 PM
And I guess your workshops are a good place to start?
Oh, and in case it makes my possition a little bit more clear. I use Photoshop 7. I make (new) textures for objects in computergames, so my guess is that some things, such as reflection, can be "ignored" by me. E.g. , I don't need them. Please correct me if I'm wrong ;)
leigh
02-08-2003, 09:12 PM
For games, yeah you can leave some of the maps out :)
Although, as game engines become more powerful, I think that these options will expand, and the textures will become more complex for games - more similar to vfx.
To learn texturing theory, yeah you can check out my workshops (particularly Part 1), and then also just read up on stuff on the internet. I learned practically all my texturing theory simply by reading articles on the net, in books, and in magazines :)
Hellwolve
02-08-2003, 10:10 PM
Well, I've got some time tommorow, so I'll do just that.
I only wished I had a nice model to test on. Ah well :shrug:
leigh
02-08-2003, 10:34 PM
We've had a couple of free model giveaways right here on CG Talk! :D
Free Models from CGTalk (http://www.cgtalk.com/showthread.php?s=&threadid=36510)
CgTalk Does it Again: More Free Models (http://www.cgtalk.com/showthread.php?s=&threadid=38046)
From us to you: Free 3D Models Part 3 (http://www.cgtalk.com/showthread.php?s=&threadid=40870)
Round 4: More Free 3D Character Models (http://www.cgtalk.com/showthread.php?s=&threadid=42496)
:D
Also, check out places like 3D Cafe (http://www.3dcafe.com) and 3D Total (http://www.3dtotal.com) for cool free models ;)
Hellwolve
02-08-2003, 11:14 PM
I like round 1 the most.
A ninja, two babes. And some other cool char's. What more can a guy want ;)
toshich
02-15-2003, 11:08 PM
Hello Leigh!
Can you post the most important links to texts about 'texturing theory' (except your workshops :) ), because so much trash in i-net?
Thank you.
Boone
02-15-2003, 11:33 PM
...oh, wait a minute! Human texturing? Crap...tell me what software you're using and I'll find the answer for you.:cool:
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