faultymoose
11-08-2006, 03:33 AM
Is there an easy way (from within Maya) to create a custom nodeType? I'm developing a series of tools at work and would like to create a node to store information relating to these tools. I can simply:
createNode myNodeType -name "myNodeName";
and then add attributes to that unidentified node, but for the sake of cleanliness and to avoid potential Maya hissy fits, I'd like to create a custom nodeType.
If there is no way (outside API type stuff) to make a custom nodeType, will generating a node that Maya doesn't identify cause me any issues in the long run?
Thanks!
createNode myNodeType -name "myNodeName";
and then add attributes to that unidentified node, but for the sake of cleanliness and to avoid potential Maya hissy fits, I'd like to create a custom nodeType.
If there is no way (outside API type stuff) to make a custom nodeType, will generating a node that Maya doesn't identify cause me any issues in the long run?
Thanks!
