Sky_Chris
11-07-2006, 05:44 PM
Hi folks, 'tis the season! Well not really yet, anyway... Here's my problem; I want to create a chain of christmas lights, the kind where like 30 lamps sit on a cable. Now the cable inside is not stiff, so the behaviour of a dynamic curve (hairsystem) would yield fine results for behaviour.
However the only way to attach objects to different points of the dynamic curve is using a motion path. Trouble here is that the rotation value is not transfered correctly to the attached object, when the dynamic curve moves th objects flips randomly...
Another approach I considered was using a rigidbody chain. Trouble here would be to get the cable part between the lights to work dynamically when the chain is falling on a branch (Other than using really short distances between the RBs and increase their numbers accordingly.
Can anyone share enlightenment?
However the only way to attach objects to different points of the dynamic curve is using a motion path. Trouble here is that the rotation value is not transfered correctly to the attached object, when the dynamic curve moves th objects flips randomly...
Another approach I considered was using a rigidbody chain. Trouble here would be to get the cable part between the lights to work dynamically when the chain is falling on a branch (Other than using really short distances between the RBs and increase their numbers accordingly.
Can anyone share enlightenment?
