Randize
11-07-2006, 12:10 PM
Hi. I'm quite new to skinning but I already know the basic of weight shifting except that I'm not very sure what I'm doing is right.
Anyway, I have a model here, it's actually a stick figure, no fingers, no toes and no neck. It's just a simple startup for me to begin basic animation but I'm stuck here at the skinning process. The head is not attached to its body so the neck area is out of consideration in this case.
I have a few question here to ask along with the pictures of my model:
1. Is my model well-tesellated? Especially the hips and shoulder area, for full ball-and-joint movement.
2. Anything else I need to keep in mind before skinning the model?
Model: Stick Figure
Polygons: 1102
Front:
http://img.photobucket.com/albums/v299/einstei/help/fll_f.jpg
Side:
http://img.photobucket.com/albums/v299/einstei/help/fll_s.jpg
Back:
http://img.photobucket.com/albums/v299/einstei/help/fll_b.jpg
Anyway, I have a model here, it's actually a stick figure, no fingers, no toes and no neck. It's just a simple startup for me to begin basic animation but I'm stuck here at the skinning process. The head is not attached to its body so the neck area is out of consideration in this case.
I have a few question here to ask along with the pictures of my model:
1. Is my model well-tesellated? Especially the hips and shoulder area, for full ball-and-joint movement.
2. Anything else I need to keep in mind before skinning the model?
Model: Stick Figure
Polygons: 1102
Front:
http://img.photobucket.com/albums/v299/einstei/help/fll_f.jpg
Side:
http://img.photobucket.com/albums/v299/einstei/help/fll_s.jpg
Back:
http://img.photobucket.com/albums/v299/einstei/help/fll_b.jpg
