vladino
11-07-2006, 11:59 AM
Hi folks!
My problem is to retain the scale of the texture among objects in my scene after applying the uvw-unwrap modifier in 3ds max.
When I apply the uvw-unwrapping modifier on top of the uvw-map modifier and then use the flatten mapping the scale breaks up :sad:. I've made a picture of my process to better understand me:
http://www.roth.sk/problem.jpg
I feel that I'm missing something. I'll be glad if somebody of you can help me figure this out.
Second question is how can I use uvw-unwrap on more objects without gouping them together? My goal is to unwrap the body of the car which consist of many parts (which can not be grouped or weldet together, because of animation) to one UV map.
I've seen many mapping tutorials but they always describe just how to unwrap one object (I don't have problem with that), but none of them shows the proces of mapping more object with the same texture :sad:.
Looking forward to your answers!
Thanks in advance :bounce:!
My problem is to retain the scale of the texture among objects in my scene after applying the uvw-unwrap modifier in 3ds max.
When I apply the uvw-unwrapping modifier on top of the uvw-map modifier and then use the flatten mapping the scale breaks up :sad:. I've made a picture of my process to better understand me:
http://www.roth.sk/problem.jpg
I feel that I'm missing something. I'll be glad if somebody of you can help me figure this out.
Second question is how can I use uvw-unwrap on more objects without gouping them together? My goal is to unwrap the body of the car which consist of many parts (which can not be grouped or weldet together, because of animation) to one UV map.
I've seen many mapping tutorials but they always describe just how to unwrap one object (I don't have problem with that), but none of them shows the proces of mapping more object with the same texture :sad:.
Looking forward to your answers!
Thanks in advance :bounce:!
