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GradiusCancer
11-07-2006, 04:46 AM
This was for the recent Game-Artist.net Challenge. I tied for 1st place with nkoste. Anyway, it's done, so I won't be doing anything more to it. Just thought I'd post it for fun.

Final FPS render (positioned to represent in game)
http://chrisholden.net/gl_ch_final_fps.jpg

wireframe
http://chrisholden.net/gl_ch_final_w.jpg

FPS super-sized render
http://chrisholden.net/gl_ch_final_fps2x.jpg


1146 triangles

Materials (1024x1024)
diffuse (http://chrisholden.net/grenade_launcher01_d.jpg)
normal (http://chrisholden.net/grenade_launcher01_n.jpg)
spec (http://chrisholden.net/grenade_launcher01_s.jpg)
glow (http://chrisholden.net/grenade_launcher01_g.jpg)


For anyone interested, the November Challenge is up. It's to make a bust, and I figured with all the awesome character/head modelers around here there's bound to be some great possibilities:
http://www.game-artist.net/forums/showthread.php?t=752

Rion411
11-07-2006, 05:38 AM
That's fricken awesome!

TheNeverman
11-08-2006, 12:07 AM
sweet - what game (rendering) engine?

GradiusCancer
11-08-2006, 05:47 PM
Thanks guy.

what game (rendering) engine?

Those are print screens from 3ds max.

bardur
11-09-2006, 04:28 PM
Thats VERY slick! heh ... Totaly great work
Very low poly but yet it looks über great! ahh.. the wonders of normalmaps

Regards

Faust_Dagon
11-09-2006, 06:08 PM
very nice, my only crits would be that the font for the ammo reader could be a more digital font? and maybe the scope lens could be more reflective ? :)

http://homepage3.nifty.com/SHADO/astro/scope/lens.jpg

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11-09-2006, 06:08 PM
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