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necro888
11-06-2006, 07:44 PM
Hi all,

some days ago i found a cool new topic here in this board about a afx renderplugin from taron. to be honest
after seeing the excelent renders from taron himselve and this one postet on zbrushcentral (http://206.145.80.239/zbc/showthread.php?t=039119)
i thought i should give it a try.

pros like those guys can do super renders with every app, but what if a standard user like me a hobby artist trys this plugin ?

i will show u :)

http://www.necs3dart.com/latestwork/pics/zborntoy/newmeshtaronite1.jpg

http://www.necs3dart.com/latestwork/pics/zborntoy/Alientaronite02.jpg
i have made a little gallery, some ordinary messiah renders (the ones with no special background pics) and in comparison the new renders
with zborntoy.

it was totally suprising for me how quick and fast i had really nice looking renders. translucency, lightning and shadow was so easy
to set up. just move the light and see the updated render in realtime. sometimes it reminds me to the active shader view of 3dsmax or
fprime render where u see the final output, but not with this quality and not with displacement and translucency included. some tell u
9 seconds for a frame, i dont know my rendertimes to be honest, i didnt stop it cause it was to fast to push the start and stop button
on my watch hehe.

i exported all files (depth, specularity, color,) maps out of zbrush like written in tarons tutorial on www.taronites.com (http://www.taronites.com) and combined
them in afx and there u go. have a look



http://www.necs3dart.com/latestwork/latestwork3.htm



a little giveaway for all those of u who like to test it

http://www.necs3dart.com/latestwork/pics/newmeshtestfile.zip

Taron333
11-07-2006, 01:21 PM
?... what ever happend here ...?

Taron333
11-07-2006, 01:23 PM
YES! Hahaaaaah! Oh, hmm, I'm the first reply...that might end up beings somewhat disappointing for you, but nontheless! YES! BEAUTIFUL! :thumbsup: :applause: :bounce:

Thing is, this is the first post I see here after the release of our plug-in. I'm all proud. And the stuff looks very nice! Really like that alien, too! Hah...just cool!

Thank you very much for posting this and thanx for the link to your site. Great stuff! :thumbsup:

I'm really psyched you did that with ZbornToy right away!? Very cool. :bounce:

Let me know, if you need any help, although it really doesn't look that way! I'll also post more tutorials and videos asap! :)

OH, coming soon...... " ZbornToy - EXPLAINED "....hehe. But I better first finish it before saying much, but I'm already pretty proud of it. Not because of what I'm doing, but because what it can do and how it feels doing serious work with it!

OH, BUT...back to YOU!!! GREAT STUFF, KEEP IT COMING! And don't worry if I'm the first to reply. If they would understand right away, what it is they are looking at, I'm sure there were some questions or feedback tickling to come out! :wip:

AND THANK YOU for the excellent advertising, hahaha...quite obviously, I couldn't have done it any better... :banghead: ...but it means a lot to me. Thank you VERY much! :love:


Taron

Taron333
11-07-2006, 01:30 PM
By the way, does anyone know how to generate smooth normal maps out of Zbrush? Just curious...I figured by now, there must be a way. :shrug:
Until the ZbT i never needed that, but now that would be great.

NoFlame
11-08-2006, 01:44 AM
great stuff! but......
can ZbornToy use in combustion?

I want to try ZbornToy. but it always cracks when i use it in cb4.

http://img455.imageshack.us/img455/4480/cbcrackaz0.gif

does someone use ZbornToy in combustion without problem ?

Taron333
11-08-2006, 02:38 AM
We've heard about some troubles with combustion, while a crash could be avoided, it would still have troubles with getting layers into the interface. We're on it! :wip:

If you happen to have after effects around, you could already take it for a spin.

We'll keep you updated!

In the meantime, I've started a series to explain the very basics of the ZbornToy with simple illustrations, all done with the plug-in as well (except the pixelation, of course).

ZbornToy_EXPLAINED_part1.mov (http://www.frischluft.com/gallery/zborntoy/full/ZbornToy_EXPLAINED_part1.mov)

News on the combustion issue will come ASAP!

Taron

mocaw
11-08-2006, 02:58 AM
It seems to load fine in DF...but I'm too stupid to figure out how to set it up correctly...anyone want to "share their flow" with me (that sounded strange...)?

necro888
11-08-2006, 06:01 AM
hi mocaw

i am not sure how the parameters will look like in DF but basically u only have to
use the zborntoy on the alpha dept file. in afx it works this way load the depth file
into a new composition and then use the plugin on that file. the first parameter u have
to put in is the depth factor (zbrush will show it within the alpha menu) and then u
should see it as 3d. further only load the rest of the maps (color specul ....) into
the shading rollout and push around the influence buttons.

the only most important setting within afx is u have to change the 8 bit settings
of the project settings to 16 bit, only then the depth map will be displayed correctly
i am not sure if u have to do it in DF as well (if i find time i will try this plugin in DF
to find out)

happy testing

nec

crossbones
11-08-2006, 05:03 PM
http://www.reybustos.com/tmp/example.mov
Here is an example movie of ZbornToy working Fusion 5.02 it also works in 5.1 .

The thing is you have to go into your Compositing settings and choose 32bit and not 16bit. I find to get nicer results this way.

http://206.145.80.239/zbc/showthread.php?t=39144 (http://206.145.80.239/zbc/showthread.php?t=39144)
Here are two of my posts on ZbrushCentral

http://206.145.80.239/zbc/attachment.php?attachmentid=43399

necro888
11-08-2006, 07:11 PM
hey super crossbones thanks a lot for ur reply :)

just checked ur video nice mesh by the way

to bad i do not have lots of time testing the new plugin but so far i
totally love it super results within no time

c u nec

crossbones
11-08-2006, 07:34 PM
i'd love to play with that depth map of the alien and see if I can't do some funky stuff with it. How long per frame in ZbornToy did it take to render.

necro888
11-08-2006, 08:38 PM
sure crossbones

http://www.necs3dart.com/latestwork/tmp/alien.zip

here is the file rendering mmmm verry fast 10 seconds on my
2.1 ghz laptop

crossbones
11-08-2006, 09:09 PM
.25 seconds on my p4 3.6

crossbones
11-08-2006, 09:10 PM
That's a really nice rendition of the alien.

Nii
11-09-2006, 12:39 AM
From my experience, Zborntoy works in DF 4 but not 5.

necro888
11-09-2006, 07:39 AM
yesterday i did the next step. i tried to output all those maps from messiah studio. saved the files as .rla depth, color, specul and so on and put the puzzle together in afx. i will show the
result later today and how u can export all of those maps. to be honest only the
depth map is a little bit tricky.

the only thing i saw was little bit of bad quality in my depth map which showed some
pixel artifacts in afx. dont know if its related to the exported displacement map out of zbrush
or due to render settings within messiah. but i keep u updated

nice testing

nec

AlexK
11-09-2006, 09:23 AM
Nice work. I really should get my hands on this plugin, too. As soon as I have time next decade. :cry:

necro888
11-09-2006, 08:13 PM
different angel, and more sss

http://www.necs3dart.com/latestwork/pics/zborntoy/newmeshtaronite2.jpg

necro888
11-09-2006, 08:54 PM
and here with every map exportet out of messiah directly

http://www.necs3dart.com/latestwork/pics/zborntoy/newmeshtaronite4messiahexp.jpg

necro888
11-12-2006, 06:23 AM
hi all

in case anyone is interested in a little tutorial how to export all the needed maps (depth, color, specul...) out of messiah here u go

first of all lets start with the depth map.

the setup is done verry easy. all u have to do is parent a null to the camera this is null position 0,0.
http://www.necs3dart.com/latestwork/pics/zborntoy/depthsetup1.jpg

then move the null into z axis till meshend as u see in pic 2

http://www.necs3dart.com/latestwork/pics/zborntoy/depthsetup2.jpg

there u get the max z-number 8,1431 which is needed in the buffer region for the output setting as shown in pic 3. u have to use file format RLA by the way.

http://www.necs3dart.com/latestwork/pics/zborntoy/depthsetup3.jpg

all set up correctly turn of the lights, turn off aa and hit the render button and u got a "perfect" depth map. not 100% perfect cause its an inverted map. we will fix that in afx later

for the color, specularity and the rest of the maps do the following. u have to use the surface color buffer the reason is simple we need the the color and only the color without lights sss, specularity included

http://www.necs3dart.com/latestwork/pics/zborntoy/colorspeculsetup.jpg

and to set up the shader its easy done, only input the different maps into the color slot of the shader. hit render then load the next map hit render again till u have all the maps for the afx project.

i hope thats all understandable in case not feel free to ask

happy testing

necro888
11-12-2006, 06:31 AM
lets continue the fun with afx. i mentioned before we have to fix the
depth map first its done this way. open a new comp load the depth map into it and then choose channel/invert (german kanäle umkehren)

it will look like this afterwards

http://www.necs3dart.com/latestwork/pics/zborntoy/alphainvert.jpg

before i forget it verry verry important set the project settings to 16 bit per channel!!

the rest is easy start a new comp load the inverted alpha comp into it and use the zborntoy on it and continue as taron did his tutorial on
www.taronites.com. only one difference is the depth factor setting. zbrush gives u the exact number with the messiah methode u dont have this number but only raise it till the mesh looks fine easy isnt it

i wish u all the best and hope to see some renders in the future

necro888
11-12-2006, 07:16 PM
so this is the endresult i got with all maps exportet of messiah and rendered in afx with zborntoy. renderingtime mmm 20 seconds maybe dont know on a old 2,1 ghz dell laptop

http://www.necs3dart.com/latestwork/pics/zborntoy/newmeshfinal1sml.jpg

crossbones
11-13-2006, 04:47 AM
I've been guessing up to a certain point. The thing is that you have to measure the closest it comes to the camera and the furthest away as well.

Regards to your work, add some reflected light using the point light or do some lighting passes at it by adding another Zborntoy effect.

necro888
11-19-2006, 05:55 PM
here ya go little animation of my monster maps output from messiah rendered in afx with zborntoy

here (http://www.necs3dart.com/latestwork/pics/zborntoy/newmeshanim3.mov)

necro888
12-10-2006, 07:35 PM
hi all check it out


http://www.necs3dart.com/latestwork/pics/zborntoy/halloweenmasktaronite3.jpg

anim here (http://http://www.necs3dart.com/latestwork/pics/zborntoy/halloweenmaskanim3.mov)

Taron333
12-10-2006, 07:40 PM
VERY Nice! You should probably boost the enviornment illumination a bit! But it really looks very promissing! I like the lips a lot! :thumbsup:

necro888
12-14-2006, 05:12 PM
and here finally the animation. done in messiah.

here (http://www.necs3dart.com/latestwork/pics/zborntoy/halloweenmaskanim3.mov)

claybub
12-16-2006, 07:12 AM
By the way, does anyone know how to generate smooth normal maps out of Zbrush? Just curious...I figured by now, there must be a way. :shrug:
Until the ZbT i never needed that, but now that would be great.

I believe the zmapper plugin creates smooth normal maps? The default normal mapper constructs faceted normals which sucks for sure, but i havent had any problems with zmapper so far. hopefully that helps? :shrug:

Taron333
12-16-2006, 08:18 AM
I kinda figured, just didn't quite give it a shot. Thanx! :thumbsup:

necro888
01-02-2007, 07:40 PM
http://www.necs3dart.com/latestwork/pics/zborntoy/alientaroniteanim1.jpg

http://www.necs3dart.com/latestwork/pics/zborntoy/alientaroniteanim2.jpg

anim here (http://www.necs3dart.com/latestwork/pics/zborntoy/theugly2.mov)

http://www.necs3dart.com/latestwork/pics/zborntoy/theuglyzbtanim1.jpg

http://www.necs3dart.com/latestwork/pics/zborntoy/theuglyzbtanim2.jpg

anim here (http://www.necs3dart.com/latestwork/pics/zborntoy/theugly2.mov)

necro888
02-18-2007, 05:31 PM
hi all

here 2 new renders. first one is messiah studio around 23 minutes
and the second one is with zborntoy 1,5 minutes. the concept was
drawn by Glen Southern.

hope u like it

http://www.necs3dart.com/latestwork/pics/manglerfish/manglerfishmessiahrender8.jpg

http://www.necs3dart.com/latestwork/pics/manglerfish/manglerfishzbp10.jpg

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