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View Full Version : Missing functions / icons in R10 (what the..!?)


Newstream
11-06-2006, 01:19 PM
I received R10 today and am amazed at how many useful icons that were visible / operational in R9 that have not been implemented or are missing in R10. For example: The useful "create Material group" functionality that can be used to keep things organized in complex scenes containing hundreds of material seems to be gone!

In the following example you see a pallete with icons related to commonly used functions in connection with working with materials in R9. Below it is the R10 equivalent.

http://www.badtastic.com/misc/icongraveyard.jpg

I'm of course happy for the improvements in R10 but also mystified as to why there seems to have been a one step forward - two steps backwards thing happening on the icon front? I mean just look at it!.......upgrade? ...huhh?

/ Alex

tcastudios
11-06-2006, 01:47 PM
Yup. The Icon issue is basically a royal *_ _*up.
And replacing those missing icons might possible lead to re-remake them again when
Maxon release the Pro Icon layout:) You know , the real one...:)

http://forums.cgsociety.org/showthread.php?t=413188&highlight=R10+icons
http://forums.cgsociety.org/showthread.php?t=415743&highlight=R10+icons


Cheers
Lennart

ThirdEye
11-06-2006, 04:51 PM
Yup. The Icon issue is basically a royal *_ _*up.

Luckily this is just your opinion.

tcastudios
11-06-2006, 05:30 PM
Luckily this is just your opinion.
Yes , you are probably right. I allways forget that any written word allways get
"harder" than intended.
But to keep it constructive. I've used R10 for a couple of days now and the workflow is very much better in many ways.
I would imagine thou that as more copies get distributed, some people might find it strange that there are so many CoggWheels in their layout.
Since there seems to be so many "empty" spots in the icon tiff there must be a reason I would like to think. Especially since editing the res and tif file will bring up the former Icons
again using the "correct" placement number.

It's a tad too orange still..... I think...:)

Cheers
Lennart

Newstream
11-06-2006, 05:44 PM
Yup. The Icon issue is basically a royal *_ _*up.
And replacing those missing icons might possible lead to re-remake them again when
Maxon release the Pro Icon layout:) You know , the real one...:)

http://forums.cgsociety.org/showthread.php?t=413188&highlight=R10+icons
http://forums.cgsociety.org/showthread.php?t=415743&highlight=R10+icons


Cheers
Lennart

Hej Lennart,

Thanks for the input.

The cogwheel is definitely a step forwards from a blank space but when a perfectly respectable icon turns into a cogwheel.....well... then I completely loose the plot

Good thing these cogwheels look like snowflakes. At least my UI will look good for Christmas.:)

Cheers / Alex

GruvDOne
11-06-2006, 05:44 PM
Luckily this is just your opinion.


Well, I have to say that if commonly used icons are missing, then I doubt he will be alone in that opinion for long.

Newstream
11-06-2006, 06:06 PM
The spookiest thing just happened.
I went to make a cup of tea and upon returning, I noticed that my custom material palette in R10 is now more or less populated with the same icons as in R9 and is starting to look like its old self.

I have absolutely no idea how this happened. :eek: but its starting to give me the creeps.

/ Alex



http://www.badtastic.com/misc/what.jpg

ThirdEye
11-06-2006, 06:19 PM
Well, I have to say that if commonly used icons are missing, then I doubt he will be alone in that opinion for long.

What, sort materials and big/mini/small size for shaderballs? Doesn't sound so commonly used, i think i changed the size of my shaderballs maybe 2 or 3 times since i started using C4D.

The cogwheels meant to be a way to replace an "empty" icon, otherwise you'd find an empty space in your palette wondering what the hell that would be (icon? space? glitch?). More than 1200 icons have been done for this job, and Maxon decided to remove the icons that were not that important (according to them). Personally i don't think they removed anything so fundamental, but hey, maybe that's just me.

Newstream
11-06-2006, 06:22 PM
Holy Crap!

They're gone again! This is not funny.
/ Alex


http://www.badtastic.com/misc/crap.jpg

tcastudios
11-06-2006, 06:40 PM
I had sudden disapearence of ShortCuts yesterday (see thread a bit down)
My only solution was a re-install. You might try that if this keeps on happening

Cheers
Lennart

Newstream
11-06-2006, 06:48 PM
More than 1200 icons have been done for this job, and Maxon decided to remove the icons that were not that important (according to them). Personally i don't think they removed anything so fundamental, but hey, maybe that's just me.

Thanks for your comments ThirdEye.
Well, the ability to group materials into sub-categories (groups) is definitely gone in R10. Believe me, if you're working with horrifically complex arch-viz scenes under a tight deadline, the ability to organize the many materials into categories like "concrete" "textiles" "paving" "metals" etc. becomes very important in keeping

http://www.badtastic.com/misc/maticons.jpg

things tidy and manageable.

I'm sure there are some of us who don't touch these icons, (or have even seen them for that matter) but it can hardly do harm in keeping them unless the visual aesthetics of R10 took precedent over what should have been common sense and functionality of this otherwise wonderful application.

/ Alex

RickBarrett
11-06-2006, 07:18 PM
Thanks for your comments ThirdEye.
Well, the ability to group materials into sub-categories (groups) is definitely gone in R10.

Hey Alex,

The material grouping functionality from previous versions has been migrated to the new layer concept - it's still there and will work in almost the same way, but it's now a bit more flexible. Instead of choosing New Material Group, just choose "Add to New Layer" from the Functions menu. This way you can tie your material groups with tags and objects in the same layer.

Re: the missing icons - I agree this is a bummer. What you can do is either use the old icons everywhere by choosing the Classic scheme, or add the desired icons manually by editing the interface_icons.tif file - you can find the right position by looking at the interface_icons.txt file or the classic icons file, the copy the classic icon into that spot or paint your own icon in that spot. There's a new tutorial on Cineversity (http://www.cineversity.com/tutorials/lesson.asp?tid=504) that shows how some of this works.

Rick

Newstream
11-07-2006, 04:01 AM
Thank you Rick for the helpful tips & comments.

I suppose it's normal with some minor growing pains when jumping up an app generation especially if one's workflow / layout routines have been established and burned into ones retina. If you're in the middle of a project and the changes are to dramatic, it's easy to feel temporarily blinded.

Now that you mention the Layer concept (which I haven't yet had time to play with) it make sense if the layer tab will serve as the central hub for organizational overview including the organisation and tagging of materials.

Kai's tutorial was helpful.
Regarding the new icons, the new dark scheme is nice because it's easy on the eyes and reminiscent of After Effects 7 (when set to the darkest color) The key button to alternate between keyframes and F-curves is also logical if you're used to AE7 work environment so that's a thumbs up. Standardization between apps = good.

Need to do some experimenting with this but if its possible paint ones own icons and have them correctly linked etc. and eventually phase out those cogwheels or blanks, then cool. It's something to do to over a long weekend or between projects. However, in the name of standardization, it would probably be better a better idea if this somehow originated from Maxon. It could be posted on the download section, labeled something generic like "enhanced icon pack for R10" (just a suggestion)

Cheers / Alex

heathivan
11-07-2006, 04:08 AM
Thanks for another great tutorial, Kai and Cineversity.

Well, at the end of the almost 30mins of watching how to change and tweak everything to look like R9, you added that us users might slowly change everything back to avoid doing this over and over again each time C4D updates. . . Its like the first time the verdict was read. . . I see no point now in using the classic scheme or trying to make it more like 9.6 (even though had been my intent before i finished the tutorial.) If this is Maxons vision for the future of C4D, I guess I better subscribe.

--h

LucentDreams
11-07-2006, 04:14 AM
yea, I know some would really like to hold on to the older one, but I tried to look at it form a logistical point of view, its still very handy for peopel who decided to risk it and go to 10 in the middle of projects, but most of it I would recommend slowly moving over to, things like defaults and such shouldn't be too bad, layouts and schemes etc take a little more time. It may seem like a lot to do since its a 24 minute video (I'm seriously considering re recording it in two parts, especially since rick has made a nice little script to simplify the whole making the timeline and Fcurve separate menu commands)


It actually shouldn't take long at all for anyone to convert most of R10. actually takes longer to Uncovert it afterwards, like I had to after doing the video :D should have made a copied install for that video so I could have deleted it afterwards. The new R10 videos for the interface section should start going up over this week, I've uploaded a few and shoudl be doing more so tonight, I have a feeling rigging related stuff won't be going up till next week sadly, but we will see.

jackthegiantkiller
12-02-2006, 05:32 PM
I noticed that if you switch from the new schemes back to classic, then back to the new schemes, the missing icons strangely fill in. Unfortunately this only lasts until you quit the program, upon opening it again the revert back to the cogwheel. I wound up opening the old and new icons in Photoshop and plugging in the missing spots using masks. After saving, I had to use the old "interface_icons.txt" file in order for the updated icons to fill in. I'm sorry, but this smacks of laziness from Maxon, the least they could have done is used the old icons to fill in where needed instead of intentionally leaving them blank.

MrBraun
12-02-2006, 11:30 PM
I have added some missing icons into this file that i have posted into my forum:

http://www.computergrafica3d.com/public/cinema4d/index.php?showtopic=10846

Unpack the rar file into icons cinema4d folder!! ;)

(I have modified the Cartesius' Icons File!! Tnx for sharing the file Anders!)

P.S:
Pls save the hold icons before to add the new! ;)

MrBraun
12-04-2006, 08:51 AM
I have posted a new file: added the Icons to Tag Textures and material! ;)

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