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JoelOtron
11-06-2006, 12:54 AM
Tried to use the inheritance effector on a camera, so it travels with another object--which didnt work.

Tried using the effector on an object instead (which worked) then made the camera a child of that object, but that didnt work--camera remains stationary.

I should note, in case lennart is watching, tried using SCpro3 to rig the camera to the effected object--that didnt work either.

Any suggestions? I suppose theres a an xpresso solution?

wesware
11-06-2006, 01:09 AM
Do you have a protection tag on the camera?
Just a way out guess... I can't start Cinema or I'll never get back to my other work. :)

JoelOtron
11-06-2006, 01:23 AM
Do you have a protection tag on the camera?
Just a way out guess... I can't start Cinema or I'll never get back to my other work. :)

no that wasnt it wes :)

IS there other work?


Anyway--the only thing I could do so far to get this working is to use the point node, attach a null to a point on an object, then use scpro to rig the cam to that null. Works but was hoping for a simpler solution.

edit--Duh--I could also just make the camera a child of the null.

AdamT
11-06-2006, 04:55 AM
Hey Joel,
You can do what you're after with Mograph using the mysteriously mysterious Fracture Object. Make the camera the child of the FO (in "Straight" mode), then assign the Inheritance Effector to the FO. Bingo.

EDIT: oops! My bad--the camera stops working as a camera when you do this.

tcastudios
11-06-2006, 05:09 AM
I should note, in case lennart is watching,

Hi.
I have a setup using the Deleay effector as deformer.
I'll post later tonight.

Cheers
Lennart

LucentDreams
11-06-2006, 09:04 AM
Make an empty polygon object. Add a single point to it.
attach camera to the point using the point node in xpresso and turn on the use deformed points option. Set the expressions priority to generators +1 for stability.
Apply inheritance effector as child of this polygon object and under the deform tab set it to deform object.

Whatever you drop into inheritance effector will now drive your camera (note this actually only works for position, not rotation and scale)

here is a file:
www.kaithestuffguy.com/camerainheritance.zip

wesware
11-06-2006, 01:23 PM
Adam:
Damn that Fracture Object and it's ways of witchcraft. I think we should burn it at the stake. Or... perhaps I being of small mind just simply don't understand the enigma that is "Fracture Object" and with enough patience and time I will come to respect the FO for what it is and what it's capable of.... nah BURN IT!!

Kai: That's a good tip.

Boy, I'm glad I jumped into this thread with a stupid reply... I'm finding out alot!

JoelOtron
11-06-2006, 01:50 PM
Make an empty polygon object. Add a single point to it.
attach camera to the point using the point node in xpresso and turn on the use deformed points option. Set the expressions priority to generators +1 for stability.
Apply inheritance effector as child of this polygon object and under the deform tab set it to deform object.

Whatever you drop into inheritance effector will now drive your camera (note this actually only works for position, not rotation and scale)

here is a file:
www.kaithestuffguy.com/camerainheritance.zip

Hey Kai

Thats EXACTLY what I did--using a single point poly object.
But I did not play with the priorities. Things seem to be working though.
THANKS for the file!--will check it out asap.

I was trying to also get some spring delay into the camera moves---sounds like lennart is on that. (Thanks Lennart!)

Adam--I always forget about that fracture object.
Maybe becasue its called the fracture object.
May as well have called it Frackl or Lisa.

JoelOtron
11-06-2006, 01:59 PM
Adam:
Damn that Fracture Object and it's ways of witchcraft. I think we should burn it at the stake. Or... perhaps I being of small mind just simply don't understand the enigma that is "Fracture Object" and with enough patience and time I will come to respect the FO for what it is and what it's capable of.... nah BURN IT!!

Kai: That's a good tip.

Boy, I'm glad I jumped into this thread with a stupid reply... I'm finding out alot!

Aww--it wasnt a stupid reply wes--just do a search on JoelD if you want to feel better ;)
I appreciated the interest.

And yes you are right--we must act quickly before our women and children are needlessly fractured by this hell spawn.

Juanje
11-06-2006, 04:17 PM
Can anyone post the file in 9.6 version, please? Thanks in advance :)

AdamT
11-06-2006, 04:22 PM
Adam--I always forget about that fracture object.
Maybe becasue its called the fracture object.
May as well have called it Frackl or Lisa.
Yes, only rivaled by the "Shader Effector" which is useful for tons of things having nothing to do with shaders.

JoelOtron
11-06-2006, 04:28 PM
Can anyone post the file in 9.6 version, please? Thanks in advance :)

Yes--I couldnt open either--10 hasnt arrived in the states.

I can post my solution later today if I am able (unless kai posts first)--its essentially the same setup as what kai described.

JoelOtron
11-06-2006, 04:42 PM
Heres my file.

heathivan
11-06-2006, 05:03 PM
Adam--I always forget about that fracture object.
Maybe becasue its called the fracture object.
May as well have called it Frackl or Lisa.

I luv C4D humor, and this cracked me up.

---h

LucentDreams
11-06-2006, 05:17 PM
ahhh sorry about that guys, totally wasn't thinking about that issue. I've got 9.6 so I'll remake a scene in a bit, just putting together a desk and such right now.

Juanje
11-06-2006, 05:44 PM
Heres my file.


Wow, you was fast! Thanks a lot :)

tcastudios
11-06-2006, 06:52 PM
My own solution would of coarse be to use SteadyGOALv3 or SteadyGLIDEv3. They are made for this:) You can have them SteadyTags on any object, not only Cameras.
The pro side with SteadyGlide is that you can have different damping for each axis, both rotation and position. Plus it can inherit the "mastercamera" settings

The pro side with the Mograph DelayEffector is the "Even" and Spring" mode.
The "Blend" mode is similar to Steady stuff, it's like "dragging".

However, and please correct me if I'm wrong, in most cases when a object is affected by a Mograph effector, the object stops being a object and becomes an Instance (or if I got it right, actually a particle) of itself. So this is why a camera "stops" working in the same way as you can't edit an Instance.

What I've done is a setup using the DelayEffector and some xpresso. The xpresso have a SOURCE and a TARGET linkfield. Use them and of you go!

The example file can be found at my site www.tcastudios.com -> xfiles item021 SteadyDDL


Cheers
Lennart

jsls
11-06-2006, 07:04 PM
The example file can be found at my site www.tcastudios.com (http://www.tcastudios.com/) -> xfiles item021 SteadyDDL

Link 21 gives you example 19 (Discoball)?

tcastudios
11-06-2006, 07:14 PM
The example file can be found at my site www.tcastudios.com (http://www.tcastudios.com/) -> xfiles item021 SteadyDDL

Link 21 gives you example 19 (Discoball)?

Corrected now....but its nice to have a DiscoBall as well, you never know when your next party is,ey?

Cheers
Lennart

JoelOtron
11-06-2006, 08:17 PM
My own solution would of coarse be to use SteadyGOALv3 or SteadyGLIDEv3. They are made for this:) You can have them SteadyTags on any object, not only Cameras.
The pro side with SteadyGlide is that you can have different damping for each axis, both rotation and position. Plus it can inherit the "mastercamera" settings

The pro side with the Mograph DelayEffector is the "Even" and Spring" mode.
The "Blend" mode is similar to Steady stuff, it's like "dragging".

However, and please correct me if I'm wrong, in most cases when a object is affected by a Mograph effector, the object stops being a object and becomes an Instance (or if I got it right, actually a particle) of itself. So this is why a camera "stops" working in the same way as you can't edit an Instance.

What I've done is a setup using the DelayEffector and some xpresso. The xpresso have a SOURCE and a TARGET linkfield. Use them and of you go!

The example file can be found at my site www.tcastudios.com -> xfiles item021 SteadyDDL


Cheers
Lennart

Thanks Lennart

Yes--my goal is to use Steadycam more--(still getting the hang of it). I tend to slowly pull new tools into my work routine---takes me a bit longer to feel comfortable with newer tools.
In the meantime--dropping an effector onto a camera seemed like a good/quick way to achieve some organic motion--which is why I gave it a shot that way.

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