rigwrxxs
11-05-2006, 09:59 PM
Hi, Just wondering,
In Maya, I have a model thats currently weighted to bones etc. and skinned. I'm making a facial rig and I want to duplicate off my original model to create these blend shapes. On this new duplicated blend shape is it possible to delete all the rest of the polys that are not being affected by the blend, or is this going to be causing any problems later?
In Maya, I have a model thats currently weighted to bones etc. and skinned. I'm making a facial rig and I want to duplicate off my original model to create these blend shapes. On this new duplicated blend shape is it possible to delete all the rest of the polys that are not being affected by the blend, or is this going to be causing any problems later?
