PDA

View Full Version : Felt Material


MFreywald
02-07-2003, 08:50 PM
I'm looking to create a decent felt type texture but so far i'm falling a bit short. Here's an image of what I've got so far.

http://home.pacbell.net/freywald/felt.jpg

DaForce
02-07-2003, 10:08 PM
i made up some pretty decent felt for a pool table i was modeling. Im not so sure it would be too good for a close up...but i cant remember as i have not looked at it for a long time.

If you want i can post the material for you.

http://www.apex.net.au/~max3ds/images/pooltable6.jpg

MFreywald
02-08-2003, 12:09 AM
How awesome! Yes please do post the material. Even if it doesn't hold up to a close-up I can tweak it so it can. It'll at least give me a good base to work with. Thank you.

DaForce
02-08-2003, 12:59 AM
ok will do.

From memory its was just a fairly high res bitmap. but i will post it all the same.

I will do it when i get home, cause i am at work at the moment. so expect the post in 3-4 hours.

Its amazing how that bitmap seems to give the felt some real depth hey!!

anywayz ill post it soon

p.s. i tried it with procedurals and it just wasnt right, so thats why i used a bitmap.

DaForce
02-08-2003, 08:18 AM
ok here it is, man i didnt realise just how simple this material was, ahh well it works.

Now you will need to play with the tiling of the bump map...to suit your scene (obviously) and i have also enable texture super sampling in the material. Its just makes it look better.

Anyway you will need to play with it to get it to work properly with your renderer....brazil, vray, scanline....what ever.

btw its a mat file for max5, if you dont have max 5 then just but the bump map onto a greenish material with not specular, and turn on supersampling.

Felt Material (http://www.apex.net.au/~max3ds/brazilstuff/felt.zip)

MFreywald
02-08-2003, 08:22 AM
Very cool! Thank you again. I've got Max 5 so all is good. I'll post an image of my progress later.

JonM
02-08-2003, 04:13 PM
Try using Oren-Nayar Blinn Shading maybe?


also Brazil has a nice velvet shader..

MFreywald
02-09-2003, 08:08 PM
Well, here's my current incarnation of the scene. I'm still working on clearing up the GI sploches and the caustic artifacts but the felt came out real nice thanks to your bitmap. Very nice bitmap BTW, it tiled perfectly.

http://home.pacbell.net/freywald/Dice.jpg

bigtrouble777
02-09-2003, 08:17 PM
the specular on those die seems little to boring. I sugjest a mutilayer material. one level real sharp and the second real soft

looking good!


-Chris

DaForce
02-09-2003, 09:02 PM
no worries, glad i could help.

The render is looking nice...very nice indeed.

btw what renderer are you using? brazil, vray, finalrender??

Hey you know what would be cool, a mid roll shot, with motion blur and everything......that would be mad :-)

Xilica
02-09-2003, 09:23 PM
looking good, one question to you though, how did you make a good dice material...

was it hard?? im still practicing my modeling skills but the problem is i sucka t making materials.

MFreywald
02-10-2003, 02:35 AM
/ Hey you know what would be cool, a mid roll shot, with motion blur and everything......that would be mad :-) /

Hehe, speaking of which.. I already have this done including having Reactor deal with the drop of the dice. One of the problems so far though is the renderer I'm using (to answer your first question) is Vray. And it for some reason is making the shadows kinda...well, stick through the animation and it ends up kinda looking like the dice are falling on wet felt... So far this is with using either the VrayShadow or Ray Tracing shadow types. The Shadow Map type is taking a bit longer to render so I'm saving that for when I eventually fall into a coma. :P

To answer your question Xilica, It wasn't necessarily hard to make. Just a lot of tweaking, render, tweaking some more, render, rinse, repeat. You just have to know your renderer and how it reacts differently to the settings. For instance I'm just using a standard material not a render specific material type. But if I say for instance render it in Vray and then try it in finalRender I get a COMPLETELY different look.

DaForce
02-10-2003, 02:59 AM
hmm its sounds like you are using irradence maps for your rendering, this would not work properly with animations (well not without some extra work) change your primary bouce to direct computation and it will fix your problem.....your renders will take longer tho, you could try photon maps.

what version of vray are you using??

MFreywald
02-10-2003, 03:44 AM
Hehe..exactly the problem DaForce. I did exactly that and it's now looking much better in my test renders. The GI sploches are gone and also the caustic artifacts are no longer there. Soon as this test render finishes I'll post it. Then I'll start working on the reactor to get it to look better. Right now I'm just dropping em straight down with the dice rotated so they fall on the edge to get a semblance of a 'roll'. I'm gonna work on actually giving em a little motion inheretence so they look a bit more like a roll. Fun part will be to get it to stop in the camera view since I'd rather not have to reposition the camera (I kinda like the angle it's at now).

DaForce
02-10-2003, 04:56 AM
glad i could help.

sounds like you have something that could turn out to be really nice, what you could also do is put another texture on top of the felt, you know the tables in the casino with all the boxes with the numbers in them...i think its called craps. its the one where you bet on a number then you roll 2 dice, and depending on what you roll, you either win or loose. Its was in rush hour 2, chris tucker was playing.

Anyway i reckon it would look good if you could get the texture for the white lines looking good...slightly rubber slightly worn. and a nice touch of DOF..would look sick.

anwayz...what version of vray you using...????

MFreywald
02-13-2003, 06:09 AM
Here's the last frame of the animation. I'm still working on the animation since it's causing some slight GI flickering.

http://home.pacbell.net/freywald/Dice-Roll.jpg

DaForce
02-13-2003, 06:12 AM
Hey,

To me, for some reason the felt now looks like plastic/leather. I think it needs more bump. It could just be the angle tho.

Looks really nice tho.

Post a shot that has some motion blur on the bouncing dice :-)

MFreywald
02-21-2003, 01:22 PM
Here's my latest progress with the Dice pic. I've got the animation keying all done just gonna take a while to render it all out. Also This is without the caustics.

http://home.pacbell.net/freywald/Dice-1.jpg

DaForce
02-21-2003, 08:40 PM
looking good.

Couple of things.....the lettering needs to be white, and also you need to make a higher res bitmap for the lettering, try making something yourself in illustrator and then save it really big, and open it in photoshop and make it into a jpg or something then into max and onto the felt. The lines should be very neat and clean, except for a few areas where it has started to crack.

Depending on the shot you could have some money chip in a stack in the distance, and use DOF to blur them out nicely....that would look really good :-)

Very nice work so far, keep it up

3dsMax51cs4
02-21-2003, 10:50 PM
DaForce very good advice, I would hate you if you were my boss, but is good to have some1 like you giving a good and constructive criticism, the pic looks really cool MFreywald.

:applause:

DaForce
02-21-2003, 11:08 PM
heheheh thanks.

the strange thing is, im good at giving advice and telling people what needs to be changed....but i generally i cant critic my own work properly...strange.

ahh well im glad that it benifits others. I usually get inspired by other peoples work, and all these good ideas pop into my head. So if the ideas help out other people...then good.

Hey i would be a great guy to work for ^_^ I fully believe in that say "do to others as you want done to you"

MFreywald
02-21-2003, 11:24 PM
Actually, I was going for the worn look. But your right it does need to be cleaned a bit more. I've already imported into Illustrator and redid some of the lettering and a few of the dice images, but it does need more cleaning. As for the size..hell, I already resized it to 4096x1865, hehe. It just needs to be cleaned a bit more. But look at the dice!.. I'm surprised I finally got it looking so good. Now I just need to add some nicks to the edges. Yeah, my friend keeps telling me I need to add some chips so I might do that next. Still need to render out the full animation of the dice roll too. Wanna get it to roll out a 7 but since I'm using Reactor, I need to play with the start angle before I run the simulation.

DaForce
02-21-2003, 11:51 PM
cool cool

The dice are lookin very nice indeed.

Rolling a seven hey....take could take some tinkering :-)
Any change of posting a single frame render of the dice bouncing with motion blur???

MFreywald
02-22-2003, 06:32 AM
Here ya go, One of the frames in the animation. I still need to play with VRay's MBlur settings cause this doesn't look all that spiffy. But it's a decent pic to show what it's gonna look like.

http://home.pacbell.net/freywald/Dice-Rolled.jpg

DaForce
02-22-2003, 12:50 PM
hey that looks pretty cool. Except for this square blur white holes on the dice :-) that dont look so good...but as you said you are gonna fix that.

MFreywald
02-22-2003, 09:13 PM
OK, I totally redid the silkscreening on the felt like you guys suggested. I used Illustrator and photoshop to make it completly by hand. Only thing thats been pulled in from an outside source was the dice images. But I've got a problem that's driving me nuts. Notice how the white doesn't pick up any bump mapping at all? all the coloring is one map. I've tried saving it as a tif with alpha channel, TGA with premultiplied, combination of TIF and JPG with the TIF as a mask,... etc. The other colors pick up the bump mapping fine. I've tried just straight bitmap into diffuse and mask map with a masked out bitmap for the ..well, masking. Nothing I've tried will get the white to pick up the bump mapping. Any ideas?

http://home.pacbell.net/freywald/Crap-Table.jpg

DaForce
02-23-2003, 12:48 AM
hmmm that is very weird. As a test try taking the texture into photoshop and change the white lines into black or red lines and then re-render, and see what happens.

I think it may be because the white is so white that the bump is not showing or something.

otherthat that if its all the same map, like all the colored bit and all the white lines are on the same image file, then it doesnt make much sense.

Anyway try changeing the white to another color and then re-render and post what you get.

3dsMax51cs4
02-23-2003, 01:01 AM
Yup the lines seem too white to me, just make the white a little bit darker, that should work, well I guess so.

Egyt
02-23-2003, 01:33 AM
MFreywald give us a texture-stack-screen (hoho now you got to tidy up all texturenames to show off :PPP)

MFreywald
02-23-2003, 03:28 AM
Yup you guys were right, It was too white. I toned down the whiteness of the lines and WHOLLA!! it now gets the bump mapping properly.

Egyt, it's just two bitmaps, one is the colored lines and text, the other is the felt bump map DaForce posted earlier in this thread. The reason the text and lines look so much cleaner now is cause I made it all by hand in Illustrator and photoshop. This way I could scale it up to 2290x1646 and not get any edge effects.

Ok.. I promise next link after this one will be to the animation.

http://home.pacbell.net/freywald/Crap-Table2.jpg

Egyt
02-23-2003, 03:39 AM
Lookin' good, but a thing that bothers me, not saying that anything is wrong but those craptables, how is the text applayed on a real one. From what I can remember those poker/crap/black jack tables have text/prints that look like they are more painted on them. Could you try using a copy of the org bumpmap and have it affect the bitmap slightly less than the rest of the table.

Egyt
02-23-2003, 03:59 AM
This is what I mean, well not a crap table but the thing is that you can clearly see that the paint fills out the canvas bumps :) argh I really dont know how to explain it, hope you understand anyway

http://www.radebergerusa.com/t-shirt.jpg

DaForce
02-23-2003, 04:09 AM
hehe thought it would work :-)

yeah, try less bump on the text and lines. and i think the felt needs to be more greener.

looking very nice tho...cant wait for the anim

MFreywald
02-23-2003, 05:31 AM
Ya know...I'm really starting to hate you guys :)

No, I know exactly what you mean. Usually it's either inked onto a covering or it's that kind of foam stuff that just sits on top of whatever fabric it's on and cracks. Which is what I was originally intending to do but have yet to come up with a convincing crack scheme. But I'll try to get it looking a bit better.

Seriously, I do appreciate all the feedback.

MFreywald
03-13-2003, 01:48 AM
As promised.. here's the final animation :)

http://home.pacbell.net/freywald/dice.mpg

Egyt
03-13-2003, 02:04 AM
Yay great to se someone finnishing off their work :beer: I love the textures now, exactly the look i was thinking about in my other posts, I only have one thing to mention, the dice closest. It's making a powerbounce? I have no experience from craptables but thats the only thing I can think off, the dice more far away is bouncing more like I want ;).

After I watched the animation several times and speeding it up some I might take it back about the bounce, I guess I never pay attention how dices move in slomo :D. Looks real. great work!

DaForce
03-13-2003, 02:59 AM
Wow, man that is really cool, the only problem that i have is that the felt doenst look quite felty enought, kinda like its not fuzzy enought, but it could just be the resolution of the render...but its still top rate.

I really really like it especially the material on the dice...any chance of post the material settings and maybe some screen shots. and the animation is very good...gotta love reactor hey :-)

great work there man!!

CGTalk Moderation
01-14-2006, 09:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.