XYZRGB
11-04-2006, 10:57 PM
I'm having hell trying to get something as easy as displacement mapping from ZB into XSI.
I'm finding that when I follow the XSI-ZB-XSI Pipeline Pdf, I end up with a model that is flipped inside out. When I flip the normals, this fixes it, except that the model then looks like a balloon. ( over inflated. When I lower the displacement value it shrinks it but there is still no detail )
A user at the ZBcentral had the exact same problem, but fixed it by exporting as a 32 bit map. I tried this, but must have done it wrong.
I'm so confused.
I copy > pasted this from a post in the ZBrush forum here at CGTalk:
I looked over at ZBrush central.
Still clueless.
Apparently I'm the only fool on the planet, since everyone else has seemed to grasp the XSI - ZB - XSI thing.
BTW, tried flipping the map both in and out of ZB and XSI. Exported as both a 16 bit and 32 bit.
Talked to the guy at ZBrush tech support. He's a cool dude who actually seems to want to help you. ( no sarcasm ! )
He said it sounded like I was forgetting to import the mesh back into ZB when the displacement map is created.
I'm sure I missunderstood him.
From what I assume, you are supposed to import the .obj ( XSI sphere ) into ZB,
> subdivide the mesh
> detail it
> go down to level one sub-d level
> then ...this is the part I'm confused about ... you ..what ...hit ctrl-N, and import the original XSI sphere.obj back onto the canvas ?
> set the DPsubPix setting to around 2, the DPRes all the way up, make sure 'MODE' is turned on
> hit ' Create Disp Map '
> Now export it using the " DE Options " and have it set to " D32 " ..right ? or do I use the other buttons around it ?
Im asking because I had read recently that you no longer need to worry about the Alpha Depth Factor if you export as a 32 bit image.
Am I doing that part right ?
Have any of the settings changed in the DE Options ?
Then... still in ZB, export the model as an .Obj and exit ZB.
> Open XSI > File > Import Obj
> search for the file that you created ....... now.....are you supposed to use your original mesh from XSI, or the one that you just created from ZB ? ( And are you supposed to save over the original XSI .Obj when you export from ZB ... or name it something like Sphere 2.Obj ? )
Anyways ... import the mesh to XSI > go over to the " Displacement Options " tab
> search for the image created from ZB
> put 2.2 as the Alpha Depth Factor
> Now ... do I flip the image vertically or not ... because it is flipped in ZB when it is exported ?
> View Dependent Refinement .... should that be on ?
> Put ' 2' as the subdivision level and..hit OK
> to get a complete mess :shrug:
I'm finding that when I follow the XSI-ZB-XSI Pipeline Pdf, I end up with a model that is flipped inside out. When I flip the normals, this fixes it, except that the model then looks like a balloon. ( over inflated. When I lower the displacement value it shrinks it but there is still no detail )
A user at the ZBcentral had the exact same problem, but fixed it by exporting as a 32 bit map. I tried this, but must have done it wrong.
I'm so confused.
I copy > pasted this from a post in the ZBrush forum here at CGTalk:
I looked over at ZBrush central.
Still clueless.
Apparently I'm the only fool on the planet, since everyone else has seemed to grasp the XSI - ZB - XSI thing.
BTW, tried flipping the map both in and out of ZB and XSI. Exported as both a 16 bit and 32 bit.
Talked to the guy at ZBrush tech support. He's a cool dude who actually seems to want to help you. ( no sarcasm ! )
He said it sounded like I was forgetting to import the mesh back into ZB when the displacement map is created.
I'm sure I missunderstood him.
From what I assume, you are supposed to import the .obj ( XSI sphere ) into ZB,
> subdivide the mesh
> detail it
> go down to level one sub-d level
> then ...this is the part I'm confused about ... you ..what ...hit ctrl-N, and import the original XSI sphere.obj back onto the canvas ?
> set the DPsubPix setting to around 2, the DPRes all the way up, make sure 'MODE' is turned on
> hit ' Create Disp Map '
> Now export it using the " DE Options " and have it set to " D32 " ..right ? or do I use the other buttons around it ?
Im asking because I had read recently that you no longer need to worry about the Alpha Depth Factor if you export as a 32 bit image.
Am I doing that part right ?
Have any of the settings changed in the DE Options ?
Then... still in ZB, export the model as an .Obj and exit ZB.
> Open XSI > File > Import Obj
> search for the file that you created ....... now.....are you supposed to use your original mesh from XSI, or the one that you just created from ZB ? ( And are you supposed to save over the original XSI .Obj when you export from ZB ... or name it something like Sphere 2.Obj ? )
Anyways ... import the mesh to XSI > go over to the " Displacement Options " tab
> search for the image created from ZB
> put 2.2 as the Alpha Depth Factor
> Now ... do I flip the image vertically or not ... because it is flipped in ZB when it is exported ?
> View Dependent Refinement .... should that be on ?
> Put ' 2' as the subdivision level and..hit OK
> to get a complete mess :shrug:
