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Solomon
11-03-2006, 09:21 PM
Hi Guys,

here are my renders from Vue 6 - I have also added the animations for each image. I am liking the new render cow dialog (can you imagine milking 20 cows? whoever came up with the name was - Brilliant!!

The transform gizmos are invaluable especially when the scenes get cluttered.


Animation link (http://www.sowl.com/3d/tests/sub1.html)



http://www.sowl.com/3d/tests/sub_F.jpg

Solomon
11-08-2006, 02:05 PM
here is another water animation

http://www.sowl.com/3d/tests/sub2.html (http://www.sowl.com/3d/tests/sub2.html)


http://www.sowl.com/3d/tests/oceanA.jpg

BUZZFX
11-10-2006, 05:11 AM
Those are excellent Solomon,

bruno021
11-10-2006, 10:17 AM
Yes, impressive work.

BUZZFX
11-10-2006, 03:38 PM
Solomon,

Don't have Vue 6 yet. Could you tell me if Vue 6 has improved the animation at all and in what areas? Also are your movies saved directly from Vue 6 as a QT movie or did you use AE etc? I ask because every time I save a movie it seems to be a rather large file 4 -5 mb, but your movie(s) although short loaded quickly.

Looks Very Good!

Solomon
11-14-2006, 12:43 PM
thanks guys for the responses.

Solomon
11-14-2006, 12:49 PM
Solomon,

Don't have Vue 6 yet. Could you tell me if Vue 6 has improved the animation at all and in what areas? Also are your movies saved directly from Vue 6 as a QT movie or did you use AE etc? I ask because every time I save a movie it seems to be a rather large file 4 -5 mb, but your movie(s) although short loaded quickly.

Looks Very Good!

Hi Paint Guy,

yes, the animation has been greatly improved

one feature that you will love is the expansion of the timeline - you now have more control over the key frames for every attribute of an object that you want to animate,

They added a motion curves editor similar to say curve editor in maya

When you import animation from Max as a VOB, you now have the ability to offset the key frames - meaning that you can control say when a car arrives at a stop sign and leaves etc

The transform gizmo are now standard looking, similar to other 3D applications, for rotate, scale, move etc - for animators those are invaluable especially considering that previously they were a lot more difficult to transform.

animation of clouds is a breeze, no pun intended. and so many more

Solomon
11-14-2006, 12:54 PM
oh, and as far as the clip sizes are concerned,

I render out in Vue as a sequence of TGAs, I find that to be time saving - considering that crashes are unavoidable, you can just pick from where the last frame was rendered.

and you can convert the sequence to any format you want - I use Virtuadubb to convert to avi and then import into Flash and export out as a swf - what you see is really a flash player that looks like the Quicktime player - and it does pretty much the same thing - buffering, streaming etc

abudabi
11-14-2006, 02:01 PM
Outstandig jog!!!
How much did it take to render and how many CPUs?

Solomon
11-14-2006, 02:29 PM
thanks abudabi

the final animation rendered at an average of 4 minutes per frame at Ultra setting (the clips above are compressed for web viewing) - I used 20 rendercows on a network - each cow was rendering one frame at a time. so that's about 20 frames per 4 minutes or 5 frames per minute.

Solomon
11-14-2006, 02:42 PM
Here is another animation I did in Vue Infinite

this involved a Maya, Motionbuilder and 3DS max integration.


http://www.sowl.com/flash/militarybase.html (http://www.sowl.com/flash/militarybase.html)

Solomon
11-24-2006, 02:33 PM
foamyshoreline animation

Link to animation
http://sowl.com/3d/tests/beach.html (http://sowl.com/3d/tests/beach.html)



http://sowl.com/3d/tests/beach.jpg

Parsec3d
11-24-2006, 03:43 PM
4 minutes per frame? for the Open Sea scene? what setup? what resolution?

sound too good.. plz let me know

Solomon
11-24-2006, 05:08 PM
hi Parsec,


yeah, I was rendering to a dedicated render farm, super fast Boxx machines (each a dual core)

and the part that needed the most power to render was the bottom half of the image where the water is.

With a super fast renderfarm, you can beat even those numbers.

I was rendering at 675 x 380, using the default Ultra settings in Vue.

Parsec3d
11-24-2006, 05:16 PM
So in theory if I you had to render that same frame at 2700 * 1520 it would take about 16mins per frame per dual core Unit... right?

you know what processor/speed is in that Boxx Machine?

Quantium
11-25-2006, 11:42 AM
Nice work Solomon. It's kinda ironic, because I was just trying to figure out the other day how to do a nice underwater shot for a submarine! :P

IvanB
11-25-2006, 12:04 PM
Hey Solomon,

I see the foamy shoreline clip worked out well..Looks cool!....

You mentioned using motionbuilder, I take it, that it was used for your characters in the clip...might have to get you to share some of your experiences with motionbuilder...I'm interested in motion capture, and as it stands MB looks the way to go to get it to work...Did you use Matchmover for your mocap?

MrHobby
11-25-2006, 07:25 PM
Those are amazing. My favorite is the way the water looks and moves in the first clip(submarine). Dare i say almost better than maya?!:eek: lol

Im curios if that was a custom set of attributes for the water or a preset, and is vue 6 able to render caustic effects? For example, on the submarine, could it be set to cast caustic effects on the surface of the submarine?

Thanks.

Solomon
11-27-2006, 12:27 PM
Nice work Solomon. It's kinda ironic, because I was just trying to figure out the other day how to do a nice underwater shot for a submarine! :P

hi Quantium,

thanks. yeah, Vue makes that very easy to achieve. And you can even add animated seaweeds using the plants which respond to the wind - add some fishes moving and you can create some fantastic underwater worlds :)

Solomon
11-27-2006, 12:40 PM
Hey Solomon,

I see the foamy shoreline clip worked out well..Looks cool!....

You mentioned using motionbuilder, I take it, that it was used for your characters in the clip...might have to get you to share some of your experiences with motionbuilder...I'm interested in motion capture, and as it stands MB looks the way to go to get it to work...Did you use Matchmover for your mocap?

Yes it did, your tutes were invaluable, and input from the guys at the e-on forum


Motionbuilder is a nice companion to Maya and Max, mainly because it reads FBX files. Those animations ended up Vue Via Max after having been exported from motionbuilder as FBX files. The characters were modeled by a team mate in Softimage and rigged in Maya and the taken to Motionbuilder for animation and characterization. I hear there is VOB pluign in the works for Maya to export animated characters into Vue, for now I have been using the VOB plugin for Max.

So I imported the models into Max as FBX and exported from there to Vue, as VOB.

I prefer not to use the xstream plugins to bring the enviroments into Max or maya, for obvious reasons, instability and poly count. Some of the scenes I worked on had over 500 million polys, it would take forever trying to import those into Max or Maya with the plugins.

So I would rather take my models to Vue than the other way around.

IvanB
11-28-2006, 12:33 AM
Thanks Solomon,

(Dont mean to hijack this thread)

I've playing with the trial of Motionbuilder...Loving it.

I'm curious to find out if the Matchmover mocap scenes can be exported to fbx...or rzml files coverted to fbx, so i can use my own mocap with my models in Motionbuilder..If you have ANY ideas PLEASE let me know...The vue Matchmover only exports rzml, not BVH of FBX...A converter would be awsome.

alvin-cgi
11-28-2006, 02:21 AM
Thanks Solomon,

(Dont mean to hijack this thread)

I've playing with the trial of Motionbuilder...Loving it.

I'm curious to find out if the Matchmover mocap scenes can be exported to fbx...or rzml files coverted to fbx, so i can use my own mocap with my models in Motionbuilder..If you have ANY ideas PLEASE let me know...The vue Matchmover only exports rzml, not BVH of FBX...A converter would be awsome.

There are free coverters at realviz.com to covert rzml to different formats(LW, C4D etc), but not sure about BVM and FBX.
http://www.newtek.com/forums/showthread.php?t=58030&page=3

Solomon
11-29-2006, 12:57 PM
Thanks Solomon,

(Dont mean to hijack this thread)

I've playing with the trial of Motionbuilder...Loving it.

I'm curious to find out if the Matchmover mocap scenes can be exported to fbx...or rzml files coverted to fbx, so i can use my own mocap with my models in Motionbuilder..If you have ANY ideas PLEASE let me know...The vue Matchmover only exports rzml, not BVH of FBX...A converter would be awsome.

Hi Ivan,

I do not use match mover so I am not sure if you can export the mocap as FBX files

IvanB
11-30-2006, 05:23 AM
Hey People,

Thanks for that...Theres a lot more to it..So off to research more.

Ivan.

Solomon
12-28-2006, 02:47 PM
wooohoo!!!


my project was highlighted at the E-onsoftware website!!


http://www.e-onsoftware.com/showcase/projects/ (http://www.e-onsoftware.com/showcase/projects/)


hehehe, I know, I am a kid at heart - feels good when you see your doodle taped to the refrigerator door by mom or dad!!!

hahahahaha

happy new year guys :)

ronaldomiranda
01-02-2007, 05:10 PM
Thatīs really Great Somonon!!

Congratulations ;)

BUZZFX
03-26-2007, 11:36 PM
Solomon,

Hi, I actually had to try creating a sub image like yours but I am having problems with the water and other things. I just can't get it to look like yours.

It would be helpful if I knew the type of light you used. I used a spotlight.
Also it would depend how high the spot or light is above the surface water & the brightness & falloff etc. etc. etc.

Any suggestions would be helpful so I could get my image to look even a little closer to yours!

Thanks

Solomon
03-28-2007, 03:44 AM
hi Paintguy,

yeah I used a spotlight as well with volumetric light - what I did was to add a gel to the light to simulated the caustics of the light shining through the water - and also my water has waves in it which help scatter the light rays.

Solomon
09-06-2007, 02:32 PM
hi Guys,

here is my most recent animation using Vue Infinite and Motionbuilder, plus Maya and Max

Animation Link: http://solomon.cgsociety.org/gallery/ (http://solomon.cgsociety.org/gallery/)


http://www.sowl.com/3d/images/movi_highlight_main.jpg

BUZZFX
09-08-2007, 03:58 AM
Great animation Solomon. Getting more realistic all the time! :)

Zendik
09-08-2007, 03:55 PM
Great work! Please keep posting!

Solomon
09-09-2007, 10:29 PM
thanks guys :)

Solomon
10-11-2007, 01:10 PM
Hi Guys,

I was just wondering. I looked around the web for any full length training DVDs on how to create an animated "short" using Vue infinite - kind of similar to the animations I have created - but so far there doesn't seem to be any.


would anyone be interested in such a DVD and how much would you be willing to pay for it?

Malcolm7
10-11-2007, 11:27 PM
Salomon great work.

You are right, the lack of real world training DVs for Vue6 blows my mind :eek: .

Ived been begging the guys at www.geekatplay.com (http://www.geekatplay.com/) to creat a downloadable long running Training for Vue 6 This past week.You can read my rant on this thread, along with some reference materials that motivates me and want to create :
http://forums.cgsociety.org/showthread.php?f=162&t=539530&page=1&pp=15

As for price, well, you'll have to set that based on the quality of training you trying to put out.Me I would prefer training that could be used for video/film production.
What ever you do don't make a Vue6 training video with the title "ok here's how you use Vue 6 new interface". There are enough videos out there for that . What we need is to learn to create "real world scenes" with Vue 6, and any tips and tricks you might know...thanks.

you can look at those web sites to see how much they are charging. and please think about making it downloadable content not just mailing a Dvd.

http://asilefx.com/productlist.php?ProductCategoryID=27

http://www.thegnomonworkshop.com/dvds/esu03.html

IvanB
10-12-2007, 03:00 AM
sorry Solomon

Malcolm7
10-12-2007, 03:03 AM
IvanB I'm loking at your tutorials as we speak !! alot of good tips.. I'm on your photoshop/Vue terrain creation !!:thumbsup:

Malcolm7
10-12-2007, 03:17 AM
Oh..also IvanB your rendering :baking Illumination tutorial link is not working ? but the others are fine.

IvanB
10-12-2007, 02:34 PM
Sorry again.

Solomon
10-12-2007, 03:11 PM
Hi Ivan, no disrespect

but I think you just did, which is really a shame

BUZZFX
10-12-2007, 03:52 PM
Solomon, I would be interested in buying a training DVD if you made one. I just watched you videos again and I am impressed with the quality.

I have done some very simple animations in Vue but Green screeening, Compositing etc. is beyond my ability at this point. I think a short simply explained tutorial on green screening for e.g. at a relatively low cost would do well. I'd rather buy a lot of short relatively inexpensive tutorials than one all inclusive expensive one, but I guess those are just my inistial thoughts.

Thanks :)

IvanB
10-13-2007, 02:51 AM
Soory about that Solomon, I was just responding to the training DVD part of the threads...I deleted my posts.

LETS GET BACK ONTO THE TOPIC PEOPLE.http://forums.cgsociety.org/images/icons/icon11.gif

Solomon
10-14-2007, 03:27 AM
hi Guys,

here is my most recent animation using Vue Infinite, Motionbuilder, Aftereffects and 3DS Max - 3D background video created for a Music Video

Animation Link: http://solomon.cgsociety.org/gallery/ (http://solomon.cgsociety.org/gallery/)


http://www.sowl.com/3d/images/cars.jpg

Stefan-Morrell
10-15-2007, 10:21 AM
hi Guys,
here is my most recent animation


hi there...nice to see the 'urban sprawl' model in the vid :)..one crit if I may,the road markings need to have shadows turned off..you can see in the image above the dark shadows beneath each road line(the white paint on the road)..the model was never made with Vue in mind so when importing poser content you'll find settings like 'no shadows' for various parts dont carry through..a minor thing,but certainly obvious in the image above
if shadows for that group are turned off you might find the lines will look to be part of the road rather than floating above it

nice vid too,love the color fx you've done!

Cheers
Stefan

Solomon
10-15-2007, 12:50 PM
thanks Stefanand I love your models, as you can tell - thanks for the heads up - I will look into the shadows fix. That tip was very helpful

Stefan-Morrell
10-15-2007, 01:04 PM
cool :)..& on that note,how do you exclude something from casting shadows in Vue?
using Vue6 here & I can't see an option for it anywhere:shrug:

Solomon
10-15-2007, 01:13 PM
let me get a screen shot for you.

Solomon
10-15-2007, 01:32 PM
Here you go.


Select the object and then go to its material slot and double click the material - that's where the shadows parameters are for on and off.

http://www.sowl.com/3d/tests/images/shadows.jpg

Stefan-Morrell
10-15-2007, 01:41 PM
aha..I didn't think to look for it in materials..thanks Solomon

Solomon
10-29-2007, 01:03 PM
do you have any more city models available - like a modern city? I saw some new renders in your gallery - pretty awesome.

Stefan-Morrell
10-29-2007, 04:08 PM
do you have any more city models available - like a modern city? I saw some new renders in your gallery - pretty awesome.

http://forum.daz3d.com/viewtopic.php?t=66973

I've got part two of the model in your animation coming in a few weeks
:deal:

always working on something

Solomon
10-30-2007, 12:49 AM
awesome awesome!!! one of these days I will create models like yours, but currently I am more interested in playing in them and animating - time saver, I might add!!!

Solomon
12-04-2007, 06:44 AM
http://forum.daz3d.com/viewtopic.php?t=66973

I've got part two of the model in your animation coming in a few weeks
:deal:

always working on something


Hi Stefan,

is this available yet?

Stefan-Morrell
12-04-2007, 03:25 PM
sorry..not ready yet.

made any new animations?

Longbowan
12-06-2007, 12:15 AM
When you import animation from Max as a VOB, you now have the ability to offset the key frames - meaning that you can control say when a car arrives at a stop sign and leaves etc


Trying to set up a Animation test from MAX to vue not finding anything that relates to .VOB files? Trying to export all the files for that I can. What files do I have to save in? looking all over, is there another program to set a import? The internet with google is no help.

WesMcDermott
12-07-2007, 02:45 PM
Solomon,

Your work is great!:thumbsup: I'm so glad I found this thread. I would love to see a training DVD from you. I use Maya and VUE6 xStream. I can't seem to get my head around the integration with VUE and Maya. I've searched everywhere for real-world training examples using VUE and Maya.

I hear there is VOB pluign in the works for Maya to export animated characters into Vue, for now I have been using the VOB plugin for Max.


Have you heard anything else on this? Someone from e-on's tech support told me that there are no plans to create a Maya version of the VOP plugin for Max that's on their download site. I was hoping he was wrong.

Thanks!

Wes

Solomon
12-10-2007, 06:18 AM
Solomon,

Your work is great!:thumbsup: I'm so glad I found this thread. I would love to see a training DVD from you. I use Maya and VUE6 xStream. I can't seem to get my head around the integration with VUE and Maya. I've searched everywhere for real-world training examples using VUE and Maya.



Have you heard anything else on this? Someone from e-on's tech support told me that there are no plans to create a Maya version of the VOP plugin for Max that's on their download site. I was hoping he was wrong.

Thanks!

Wes


I haven't seen any updated news saying otherwise. Looks like it might be a while coming. The code I believe, that was used for the VOB, was already native to MAx, so it would take a little more to create one for other apps.

Solomon
01-02-2008, 02:12 PM
back from a long trip to Africa - trying to catch up now :)

Solomon
01-03-2008, 01:50 PM
Trying to set up a Animation test from MAX to vue not finding anything that relates to .VOB files? Trying to export all the files for that I can. What files do I have to save in? looking all over, is there another program to set a import? The internet with google is no help.

Hi Longbowan

do you still need help figuring this out? have been away, just returned from a long vacation.

Solomon
01-15-2008, 11:28 PM
sorry..not ready yet.

made any new animations?

Yes I have, will be posting those soon. Had gone on vacation but now I am back in the swing of things.

Do send me a note whenever that is completed - I have some animations planned around it :)

We should do a collaboration animation :) - what do you think? :D

Longbowan
01-16-2008, 12:17 AM
The only Idea that I can think of is to composite the background of a scene in vue and sync the camera from max to vue. and then composite a small background from a max sceen and try to import the video to after effects and put them together. That’s the only idea im thinking of right now. I also tried to import a robot into vue with allot of peaces and they went into each other like all of the objects just centered into each other on the pivot point? so i just made them into one object. I would love to import animated objects into vue?

Solomon
01-16-2008, 12:50 AM
The only Idea that I can think of is to composite the background of a scene in vue and sync the camera from max to vue. and then composite a small background from a max sceen and try to import the video to after effects and put them together. That’s the only idea im thinking of right now. I also tried to import a robot into vue with allot of peaces and they went into each other like all of the objects just centered into each other on the pivot point? so i just made them into one object. I would love to import animated objects into vue?

Check out my responses on this thread - he had the same question

http://forums.cgsociety.org/showthread.php?f=162&t=581883 (http://forums.cgsociety.org/showthread.php?f=162&t=581883)

WesMcDermott
01-16-2008, 01:01 PM
Hi Guys,

I was just wondering. I looked around the web for any full length training DVDs on how to create an animated "short" using Vue infinite - kind of similar to the animations I have created - but so far there doesn't seem to be any.


would anyone be interested in such a DVD and how much would you be willing to pay for it?


Hi Solomon,

I am very interested in training content that you are thinking of producing. I have a lot of issues integrating VUE with Maya.

Do you have any plans to offer some training DVDs? Do you have any tutorials or examples where you have used Maya with VUE xStream?

thanks,

Wes

Solomon
01-16-2008, 08:50 PM
Hi Solomon,

I am very interested in training content that you are thinking of producing. I have a lot of issues integrating VUE with Maya.

Do you have any plans to offer some training DVDs? Do you have any tutorials or examples where you have used Maya with VUE xStream?

thanks,

Wes

The one I am working on is focussing mainly on using Vue Infinite/xstream without the integration plugins - but yes I will definitely consider that - my beef is the instability of the integration plugins, I am hoping that Vue 7 brings better stability, but currently, they are not exactly the best for a production pipeline - I use Vue everyday here at work - and not once have I been able to produce an animation using the xstream plugins - and I have tight deadlines so I really don't have time for time consuming crashes.

you will be amazed at what you can create using just Vue Infinite by itself and the invaluable VOB plugin for Max. All the characters we use in our movies start out in Maya - then off to motionbuilder for animation and then to Max as FBX files - and over to Vue as VOB files.

The exception is when the backgrounds are static or have little movement, thats when I create matte plates using Vue and composite in AE with animations rendered in Maya.

Solomon
01-16-2008, 08:55 PM
Hi guys,

I have just updated my animation gallery with a new movie - created entirely in Vue 6 Infinite - post production was done in After Effects.

Check them out: Animation Link: http://solomon.cgsociety.org/gallery/ (http://solomon.cgsociety.org/gallery/)


Bradley Convoy: Desert Night Scene

http://www.sowl.com/3d/images/bradleyn.jpg


Bradley Convoy: Desert Night Vision

http://www.sowl.com/3d/images/bradleynv.jpg

Solomon
01-21-2008, 10:51 PM
here are the direct links to the animation:

Bradley convoy animation link: http://solomon.cgsociety.org/gallery/584976/ (http://solomon.cgsociety.org/gallery/584976/)

Night vision Animation Link: http://solomon.cgsociety.org/gallery/584979/ (http://solomon.cgsociety.org/gallery/584979/)


Anyone else having trouble with the Vue camera target?

Longbowan
01-22-2008, 03:42 PM
Thanks Solomon for the files now onto trying to get my work together :) and start testing.

BUZZFX
01-25-2008, 11:13 PM
Solomon,

In you animation "Hostage Taking" where the helis are flying, how did you prevent the "flickering" from the trees in your animation? I usually get flickering from all of the trees. If you could share how you overcame this I would appreciate it.

Also, I would love to know what atmosphere you used to achieve the lighting in the heli scene. My jungle scene just looks bad in comparison. LOL

Thanks

kaggen
01-26-2008, 01:29 AM
Paint Guy: This is a common problem with 3D apps when detail gets very high and below 1 pixel in size. The easiest way to improve render is to render in double size and scale down. In some 3D apps this is built in and refered to as "oversampling" (i've seen some other names for it as well).

For example: if you want final render in 320x240, you render in 640x480 add a slight blur in your compositing app, or directly in Vue if possible, (otherwise After Effects, Premiere, whatever you use) and scale down to 320x240.

If you animate (a lot movement) you can get away with more blur than in a static picture.

al35mm
01-26-2008, 08:58 PM
Also render settings are important. Base your settings on the ultra preset, and set texture filtering to about 33%. Also some atmospheres can increase flicker. There is a thread about this at cornucopia. It's a tricky process to balance quality with speed when rendering animations in Vue. It also seems that there isn't one setting that will give you good results with all scenes. Rendering animations is one of the biggest problems with Vue at the moment, which is why not many studios have added it to their pipelines yet. Rendering similar animation scenes in other software/render engines is much faster, and the quality is more consistent. I think that when e-on fix these issues Vue will really take off.

aftabmalik
01-30-2008, 05:37 AM
hi solomon
aftab here from india
i made a scene in vue 6xtream but when i render it i found some jitters in final render
i dont know what to do
i render all 3 format: FINAL/BROADCAST and SUPERIOR in superior it comes rare.
but i think this is not the solution
could u plz help me

al35mm
01-30-2008, 09:09 AM
hi solomon
aftab here from india
i made a scene in vue 6xtream but when i render it i found some jitters in final render
i dont know what to do
i render all 3 format: FINAL/BROADCAST and SUPERIOR in superior it comes rare.
but i think this is not the solution
could u plz help me

http://forums.cgsociety.org/showthread.php?f=162&t=589547

Solomon
01-30-2008, 01:50 PM
hi solomon
aftab here from india
i made a scene in vue 6xtream but when i render it i found some jitters in final render
i dont know what to do
i render all 3 format: FINAL/BROADCAST and SUPERIOR in superior it comes rare.
but i think this is not the solution
could u plz help me

hi aftabmalik,

if you are trying to figure what the best render settings are for flicker free animations in vuew are, then you are not alone - its a continuing quest for all of us.

Check out this thread at cornucopia - http://www.cornucopia3d.com/forum/viewtopic.php?t=5649&start=30 (http://www.cornucopia3d.com/forum/viewtopic.php?t=5649&start=30)

a group of Vue artists are waging a war on that issue while we wait for E-on to live up to their advertised "You can render virtually flicker free animations with Solidgrowth 4"

al35mm
01-30-2008, 02:22 PM
Notice how they put the word "virtually" in there :rolleyes:

Solomon
01-30-2008, 02:30 PM
Hehehe, yeah :)

Solomon
02-04-2008, 08:51 PM
Here is quick test of a humvee animated in Max using the craft Animation plugin and then imported into Vue - rendered in Vue - camera animation done in Vue as well.


Animation Link: http://www.sowl.com/3d/tests/craftvue/ (http://www.sowl.com/3d/tests/craftvue/)


http://www.sowl.com/3d/images/humvee.jpg

still shot from the animation.

BUZZFX
02-04-2008, 09:47 PM
That looks good Solomon. The tire rotation looks a little off. Maybe increase the no of rotations. The audio is really good. What software do you edit your audio tracks in?

Overall I like it a lot! :)

Solomon
02-05-2008, 01:00 PM
Hi Paintguy, thanks.

yes, I am refining the animation, been in touch with the craftanimation people - there was a slight bug in the tire rotation computation - they sent me a work around.

for the sound its Sonar, Soundforge and FLstudio


I am learning alot from my co-worker called John, the guy is a wizard with audio.

DorS
02-06-2008, 08:15 AM
hey Solomon
great works!

can u plz share with us and say how do u do the water animation?
I cant figure it out.
I understood that peoples using procedural terrains, but what do I need to do?
Do I need animating key frames of changes of the terrain? (it looks realy bad that way)

cresshead
02-06-2008, 09:14 PM
hi there,

regarding the VOB [some peoplein the forum have written vop...] file format for exporting animated characters from 3dsmax to be placed inside VUE.

where do you get this from>autodesk, the area, vue main site?..is it a 3rd party plugin or a maxscript..is it commercial or a free plugin?

a link would be VERY helpful!:thumbsup:

also does it work with which version of max?
max9
max 2008 32bit
max 2008 64bit

and which versions of vue..[i have vue 5 infinate currently] too as i'm evaluating vue6 infinate ple currently.

thanks in advance btw and you have some great looking scenes here!


additional:-
the only reference i can find is here:-
http://www.e-onsoftware.com/products/vue/vue_6_infinite/?page=10

quote:-
Conversion of Max animated objects to Vue format (using the included plugins).

Solomon
02-06-2008, 11:27 PM
hey Solomon
great works!

can u plz share with us and say how do u do the water animation?
I cant figure it out.
I understood that peoples using procedural terrains, but what do I need to do?
Do I need animating key frames of changes of the terrain? (it looks realy bad that way)

Hi DorS,

thanks :)

IvanB has a very nice tutorial on how to create scenes like the ones I made with the water. Check out these videos - http://www.esnips.com/web/FoamyShorelineTute

And E-onsoftware also sells a training DVD showing how to create the water effects.

Solomon
02-06-2008, 11:30 PM
hi there,

regarding the VOB [some peoplein the forum have written vop...] file format for exporting animated characters from 3dsmax to be placed inside VUE.

where do you get this from>autodesk, the area, vue main site?..is it a 3rd party plugin or a maxscript..is it commercial or a free plugin?

a link would be VERY helpful!:thumbsup:

also does it work with which version of max?
max9
max 2008 32bit
max 2008 64bit

and which versions of vue..[i have vue 5 infinate currently] too as i'm evaluating vue6 infinate ple currently.

thanks in advance btw and you have some great looking scenes here!


additional:-
the only reference i can find is here:-
http://www.e-onsoftware.com/products/vue/vue_6_infinite/?page=10

quote:-
Conversion of Max animated objects to Vue format (using the included plugins).

Hi Cresshead, thanks

I have not seen Max 2008 version of the plugin - but try this out - it works with Max 9
check out this link - http://forums.cgsociety.org/showpost.php?p=4876861&postcount=4

Solomon
02-19-2008, 06:40 PM
Here is an update to my craft animation test within Vue 6

Animation Link: http://www.sowl.com/3d/tests/craftvue2/ (http://www.sowl.com/3d/tests/craftvue2/)


http://www.sowl.com/3d/images/craft2.jpg

BUZZFX
02-19-2008, 07:38 PM
Hi Solomon, I downloaded a FLV Viewer for mac but it doesn't work. Must have been an incorrect player. Do you know where the FLV website is to download a viewer for mac to watch this?

Thanks

Solomon
02-19-2008, 07:51 PM
hi Paint Guy,

hmmm. you shouldn't need the flv player to view the above link since its imbedded in flash, what you might need is the latest flash player for you mac browser - Version 9.

For the Mac, you can use Perian, which is an addon for quicktime - it allows you to play flv files in the quicktime player, in addition to other file formats - http://perian.org/

MikeBracken
02-20-2008, 03:00 AM
This is from the animations we did for the VS cable chanel show "Bass Edge". The fish was modeled and animated by a couple of very talented artists here at our studio. Then it was handed to me. I set up the shaders and lighting in Mental Ray/Maya 2008. Particle passes were also done in Maya. The environment I created in Vue. Lots of custom shaders/textures. The Veg was hand keyed to be in synch with the fish, particles, and water movement. I am thinking
about doing some tutorials on the workflow for underwater setup, lighting, VueSynch, and compositing.

This animation is from episode 9, I will post some others if anyone is interested.

Regards,
Mike


Render times were around 18 minutes a frame at HD res for the Vue passes.

http://rapidshare.com/files/93316118/Ep8Anim1Final.mov

Solomon
02-22-2008, 11:56 PM
Beautiful work Mike,

loved it. What was the render time like on that? and did you render everything in Mental Ray? or was that rendered in Vue - curious about the particles and network rendering if you were able to do it that way.

Thanks for sharing

MikeBracken
02-23-2008, 12:18 AM
Thanks.
The fish was rendered in Maya MR. The Particles were rendered Maya Hardware. Everything else was rendered in Vue. We have Xstream, but it is easier and more reliable for us to render the passes seperately and comp them in post. Render times for the Vue passes were around 18 min/frame at 1920 x 1080 HD. The fish rendered in about 3 minutes/frame even with FG and 3d motion blur. Rendertimes for the crawfish were about the same. We synched the cameras using Vue, Max and Maya to be sure that everything matched perfectly.


Regards,
Mike

Solomon
02-28-2008, 10:46 PM
awesome Mike,


a tutorial would definitely be nice to see your workflow.

WesMcDermott
02-28-2008, 11:41 PM
We synched the cameras using Vue, Max and Maya to be sure that everything matched perfectly.

Hey Mike,

Would love to know how you sync Vue and Maya cameras. I've had lots a trouble with it. Are you using VUEsynch for all of the camera syncing? If so, how are you getting the units in Maya to match with VUE and vice versa?

Thanks!!!

Wes

MikeBracken
02-29-2008, 03:24 AM
We have finally gotten a workflow that works. Basicaly.....
1. I setup the cameras in Maya. We are using Maya 2008, so there is not yet a synch plugin(last time I checked) for 2008. So I save the cameras as a Maya Ascii file and use a program that converts this to a previous version (8.5).
2. Then I load the file in Maya 8.5 and synch the camera (making sure to set the animation length in the render dialog).
3. Then I load the synch file into Vue, and synch a camera with it, and set the scale to 1.
The next step I do for a couple of reasons. First, just using the synch file in Vue has not been very reliable. Sometimes it seams to match and sometimes it does not. Second, even when it appears to match, there is a slight difference in the cameras when looking at them in the graph editor. So.....
3. I export the camera using "Export entire scene" and save as a 3ds file making sure to check "object animation" in the options.
4. I then load this 3ds file into Max and export it out as an FBX file.
5. Then I import this FBX file into Maya 2008.

This probably seems very strange...but it is the only way I have found for being sure that the cameras match exactly. When we have animated characters getting occluded by Vue
elements there can be no difference at all in the camera movements.

As far as scale... When using vue elements that occlude Maya elements I export them into Maya, out of Maya, and back into Vue. We have had some issues with Vue elements not matching the exported meshes.
For instance...We had Bass that had to swim out from behind some dead trees. Vue has some very nice dead trees, but when we exported the trees into Maya and rendered, they did not match perfectly. ( My thought was mabey because there procedurally generated in Vue, and therefor slightly different when exported, but I am really not sure ). But once my maya geometry is in Vue I havent had any scale problems.
We always render out the Vue and Maya passes seperately. I have found the Xstream plugins to be to unreliable for production. We do the same for Max.


Regards,
Mike

WesMcDermott
02-29-2008, 12:52 PM
Hi Mike,

Thanks very much for the walkthrough. I really appreciate it.

There is a vueSynch plugin for Maya 2008. Check the website. I believe I got it from the downloads section.


Thanks Again!

Wes

MikeBracken
02-29-2008, 02:11 PM
Yep, just downloaded it. I guess I thought that there would be a mention of it on the software update page.


Regards,
Mike

Solomon
03-06-2008, 02:18 PM
Hi Guys,


here is another recent concept animation created with Vue, Max, Maya and motionbuilder.
Animation rendered in Vue.

Animation Link: http://solomon.cgsociety.org/gallery/604848/ (http://solomon.cgsociety.org/gallery/604848/)

Frame grab from animation:

http://www.sowl.com/3d/images/rushtolzh.jpg

BUZZFX
03-06-2008, 03:34 PM
Solomon, that looks great as do all of your animations! I like the lighting and feel to this one. :)

OT - Hey how do you handle Vue's render engine. I have all but given up renedering any animations in Vue as the renderer IMO is not up to the job. i.e. Slooooow, Flickering, Bad DOF and Poor rendering of Blur's. This is of course my opinion after getting used to Cinema 4D's render speed which is much faster IMO.

So I am curious what type of setup you have to render these animations? How fast is your machine, ram, MHZ, Processing Speed etc and do you have a render farm?

I'd like to do more in Vue (re; rendering of animations etc.) but right now I can't live with the very loooong render times. I think it might be good for e-on to look at using a third party render engine for their renderer although I don't know how costly this would be to their customers like me.

Thanks :)

Solomon
03-06-2008, 06:42 PM
hi Paintguy,

thanks.

Yes, I use a renderfarm of 20 machines - Boxx - Core 2 Duo - 2.1 ghz 2 GB RAM

It does require alot of tweaking and post production in after Effects - depending on the purpose of the project - the above animation I rendered using the default Final Render - because I was doing a research and Development test - it rendered at about a minute per frame so it didn't take long at all to render.

Other projects can take anywhere from 4 minutes a frame to 25 minutes a frame.

I tend to use custom settings and do not rely on the packaged settings.

But the luxury of having a renderfarm is a huge bonus - I can afford to have the 20 min per frame renders because that means in 20 minutes I can have 20 frames rendered - which averages out to about a minute a frame for the entire animation.

Don't get me wrong, I too get frustrated with Vue but I have learnt to develop patience and a thick skin to the crashes - it just isn't a perfect program but I do love the results when its all done.

I am probably one of those people who enjoy pushing programs to their limits - and I have really pushed Vue to see how much I can get out of it.

MikeBracken
03-07-2008, 02:00 AM
Nice work !


Regards,
Mike

Solomon
03-15-2008, 04:18 PM
thanks mike.


Working on another one. Will post once its done.

Solomon
03-22-2008, 12:46 PM
http://forum.daz3d.com/viewtopic.php?t=66973

I've got part two of the model in your animation coming in a few weeks
:deal:

always working on something


Hi Stefan,

hope you are doing ok. Any news on when the city might become available?

Solomon
04-03-2008, 06:21 PM
hi guys,

here is another quick clip created with Vue - rendered in Vue.


Animation Link: http://solomon.cgsociety.org/gallery/616674/ (http://solomon.cgsociety.org/gallery/616674/)


Frame grab.

http://www.sowl.com/3d/images/Helo_Down.jpg

Solomon
04-15-2008, 01:43 PM
I recently transitioned to 64bit version of Vue xstream and I am loving it.


things just seem to work alot better and faster.


Looking forward to 64bit Vue 7

Longbowan
04-15-2008, 11:43 PM
When will 7 Come out^

Solomon
04-16-2008, 06:00 PM
hopefully soon - I am itching to know what new features will be in 7.

it was a big leap from 5 to 6 - ecosystem painting being one of the top features.

and the standardizing of the transform gizmo to keep in line with other application.

so who knows what the gurus at e-on are dreaming up :)


either way, I hope, and hope that the motionblur, pixelation issue gets resolved - its a pain to get flicker free animations.

and I do hope motionblur of animated vue scenes is supported by the xstream plugins inside of the host program.

Longbowan
04-16-2008, 09:47 PM
I'm trying to build a 64bit work rig peace at a time so my first program im going to buy is vue. its worth it. I just don't like tha idea of buying 6.5 and then 7 comes out the week after:(.

Wisky
04-20-2008, 08:54 PM
Yes! Have you any date about Vue 7?
Now, I need to purchcase some xStream version and render-nodes, but, if it come in some weeks, I lost half of price in upgrade procedure.

Mike.H
04-21-2008, 08:05 PM
no need to worry guys.
Before v7 getīs out the door, e.on will show a prerelease version at siggraph and places like it aswell as a discount offer for vue6 and options to upgrade from vue6 to vue7 before launch for a special discount.

So judging by previous vue launches iīm betting vue7 is atleast 6 month away, probably even more. But of course thatīs just me making an educated guess, so if v7 do show up next week, dont blame me :)

Longbowan
04-22-2008, 11:41 AM
^^^^Yes, I will be coming to your house with my friends with pitch forks and torches yelling for you head. :)

snoopyonline78
04-23-2008, 01:36 PM
How did you make the fantastik water movment? with realflow?

Solomon
04-23-2008, 06:29 PM
hi snoopy,


all that was done in Vue - using a procedural mesh and the function editor.

langxueya
05-08-2008, 07:04 AM
and how to do?thanks.

Mike.H
05-08-2008, 12:39 PM
^^^^Yes, I will be coming to your house with my friends with pitch forks and torches yelling for you head. :)

haha :scream:

Solomon
05-14-2008, 10:30 PM
and how to do?thanks.

hi langxueya,

you can export an animated mesh from 3DS max as VOB but you will not get all the nice features that Realflow offers, like wakes, splashes etc and the amount of data that is computed might result in a file too big for Vue to load.

You are better off using the procedural animation in Vue - hopefully Vue 7 will introduce wakes and splashes, but don't hold your breath.

Solomon
05-25-2008, 02:11 AM
Has anyone been able to download the most recent update to V6? I saw in the newsletter that it is the final release of the V6 - couldn't help but wonder of V7 is around the corner since the prices for V6 have been sliced greatly.

Solomon
06-11-2008, 01:16 PM
Here is a frame from an animation that I am working on


http://www.sowl.com/3d/images/blackhawk_01.jpg

Jonj1611
06-11-2008, 05:49 PM
Has anyone been able to download the most recent update to V6? I saw in the newsletter that it is the final release of the V6 - couldn't help but wonder of V7 is around the corner since the prices for V6 have been sliced greatly.

Hi,

It doesn't mean its the final ever release, it just means its the final release after the beta version of the patch.

Cheers
Jon

kappaman2008
06-16-2008, 12:36 PM
Greeting,

Could you please help me with a problem with VUE 6 I have the minimum requirements to run it and never had the problem on my other computer that is three years old. The is the message I keep getting "error writing animation frame.Please make sure you have sufficient disk space for animation, and that the file is not open in another application" Another application is never open and this is the specs I have on my computer.

120gb hard drive
1gig of memory
250 nvidia graphic card.

Solomon
06-16-2008, 10:28 PM
how heavy is the scene you are trying to render? is it small enough to post here so I can test for you?

kappaman2008
06-16-2008, 10:41 PM
how heavy is the scene you are trying to render? is it small enough to post here so I can test for you?


No its a big file but I have a notebook with less harddrive space and memory but it worked

Solomon
06-17-2008, 01:56 PM
so I take it you take it that your file is working fine now but not on the other machine?

Solomon
06-20-2008, 10:29 PM
Hi Guys,

here is another frame grab from the animation I am working on, rendered in Vue 6

http://www.sowl.com/3d/images/desert_convoy.jpg

Solomon
06-27-2008, 08:36 PM
Hi Guys,

here is the link to a take of the animation that I have been working on with my team mates - I will be posting a longer one later.

Animation link: http://www.sowl.com/3d/vignette_jacs/

the shots rendered and animated in Vue, are the Helo shot and the AC130 shots

I have more shots that were rendered in Vue that I will be posting. Enjoy



Hi Guys,

here is another frame grab from the animation I am working on, rendered in Vue 6

http://www.sowl.com/3d/images/desert_convoy.jpg

Solomon
06-30-2008, 12:59 PM
Here is a wireframe screen grab of the AC-130 scene in Vue, shooting down at the ground target.



http://www.sowl.com/3d/images/ac-130_vue.jpg

Solomon
07-06-2008, 08:57 PM
Hi Guys,

I updated the link to the animation with a longer clip - 2:43 mins.

Animation link: http://www.sowl.com/3d/vignette_jacs/

the shots animated and rendered in Vue 6, are the 3 opening scenes of the humvees driving through the mountains, the Helicopter shot and the AC130 shots flying through the clouds and firing down at the target.

I was pretty happy with the results from Vue for the shots I worked on.

Solomon
07-14-2008, 08:36 PM
for the first time, with the above animation - I was actually able to use Xstream plugins to get a decent animation.

The black hawk shot was rendered using 3DS max 2009 - with the environment as a Vue scene. The helo was animated in 3DS max with mental ray motionblur enabled.

The best part about it was that, I was able to get true Motionblur without getting the crazy looking blur in Vue when Raytraced motionblur is selected.


http://www.sowl.com/3d/images/xstream.jpg

Ommit
07-25-2008, 04:22 PM
hi every one..i want to add a grass pack in my materials in vue.....thats all .vob files...where i have to add this stuff that i can make a field of grass....the files arenīt able to add when i open my material browser....??? thx a every help...p.s: i am a rookie!

Solomon
08-03-2008, 02:57 AM
hi every one..i want to add a grass pack in my materials in vue.....thats all .vob files...where i have to add this stuff that i can make a field of grass....the files arenīt able to add when i open my material browser....??? thx a every help...p.s: i am a rookie!

Hi Ommit,

if your grass is something you purchased from the e-on site you might consider placing them in this folder - Documents\e-on software\Vue 6 xStream\Plants\Grasses - Plants on your machine

Longbowan
08-03-2008, 02:23 PM
Any more rumbling in the vue forums about the next ralease for vue 7? becuase my new 64bit computer is going to be ready so? I'm itching for the newist virson ;)

Solomon
08-04-2008, 06:14 PM
I can't say anything :)

Longbowan
08-04-2008, 11:04 PM
hehe, your no help. :thumbsup:

Solomon
08-06-2008, 02:34 PM
hi Longbowan,


Vue 7 is coming soon - there is a preview at siggraph

check out this article

http://www.e-onsoftware.com/about/press_materials/?page=..%2FPRIndex&date=August%205,%202008

Longbowan
08-06-2008, 06:32 PM
Awsome!!! your goning to make me cry. :beer: Just got the E-mail around 5:44 pm on my time hehe

Solomon
08-08-2008, 04:57 AM
its been a long time coming.

I guess now we can look towards Vue 8 :)

Longbowan
08-08-2008, 12:22 PM
Noooooooo! aw.

Solomon
08-11-2008, 08:47 PM
I think this time around they were going for stability - but maybe in V8 is when they will introduce some much needed and more anticipated features and tools.

BUZZFX
08-12-2008, 03:57 AM
Some of the things I hope they have fixed/added in Vue 7.

#1 - Faster Rendering
#2 - Fixed the flickering so trees/grass don't flicker when rendered.
#3 - Better Animation tools
#4 - Better sculpting tools for ledges etc.

(PS - If the Vue render engine isn't a whole lot faster I don't think I will have a reason to upgrade. IMO the render engine should be at the top of their priority list.)

Let's hope the render engine is given an overhaul. :)

Longbowan
08-12-2008, 12:13 PM
I hope they have a better memory stabilization for importing obj, vob files. Maybe also able to import material saved files. Well... I didn’t get that far with the animation. For what I have seen it was parity intensive close to Adobe After Effects set up. This is just with vowing of the animation at a glance.

I'm thinking it will be a better upgrade and worth it. My Apennine


O, yes… I hope it has better customization futures for the UI so I can make it close to the program that I’m using.

Solomon
08-14-2008, 07:29 PM
from whats mentioned in that news release, I wouldn't get hopes too high.

I think for most of the "ardent" Vue users, stability and useability are currently whats needed the most - most of the updates have not solved the numerous crashes that plague the plugin and the infinite version.

I for one would have wanted to see an improved or introduction of a particle system, dynamics and suport of other rendereres like Brazil and Finalrender

Wisky
08-16-2008, 07:57 PM
Solomon - Sea look good, but noisely for me.
I have same problem.
Also - render with FG look better, but much longer.

Don't wont to double thread...
http://forums.cgsociety.org/showthread.php?f=154&t=664758

Solomon
08-18-2008, 01:08 AM
Hi Wisky,


I think that once you have V7, that scene is going to look even better, considering the new feature they introduced as mentioned at siggraph, of a better infinite - LOD enabled ecosystem - plus being able to paint ecosystems in the perspective view.

cambomb
08-18-2008, 01:11 AM
oh snap! I was waiting for that!!! Can't wait to actually paint stuff in the perspective view :) Really looking forward to vue 7!

Wisky
08-18-2008, 03:46 AM
Sometimes I don't want to new features - I want to work with old features normally, without bugs and crashes. 8-)

Longbowan
08-18-2008, 12:11 PM
^^^ me 3, Yes i think its needed for a fixes on the crashings :applause: but i like the paint option.

Solomon
09-01-2008, 10:30 PM
I think Vue needs a serious other alternative so the makers don't get too confortable - the way Zbrush is kept on its toes by now Autodesk's Muddbox.

There are some options out there but they still do not come close.

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