View Full Version : this is one of my character in my demo.
11-03-2006, 05:36 PM
this character is around 6300 tris
will retexture the shoes.
this is base on a real nba basketball player.
i'll do more for the face if i got time.the skin should be darker.
it's would sweet if i can get some C&C so i can take wut i've got and make it even better. thank ya ~
11-04-2006, 04:01 PM
No Comments so far?
This character is freaking awesome.
The texturing work is great,that sort of
material is hard to create.
Only small crit is you can see a seam in the texture between the lower arm
and the back of the hand in the last shot.
:thumbsup: Great work.
11-04-2006, 04:22 PM
Material texture is looking great. Is it hand painted or photo-ref'd? You've some nasty seams around the wrists and hands, like theabyss mentioned.
Very nice model but I can't help but feel there's maybe too many polys defining his arm muscles. Maybe it's just me...
11-04-2006, 06:06 PM
Whoa! :eek: Extremely impressive for me! Great work man
11-04-2006, 07:26 PM
Nice work, but there are way too many wasted polys in the arms. And the general poly distribution is very unbalaced because of that.
The calves could use one or two more edge loops to smooth them off a bit more, and the shoes could be a little bit smoother as well (even though they aren't the focus).
The head should also be where most of the detail should go. The face is fine but the actual
silhouette is suffering from a lack of definition. Try adding more polys into the actual shape of the skull.
As mentioned the seams on the wrists need fixing.
11-04-2006, 07:28 PM
I agree the arms could be optimized, keep the definition but get rid of useless edges. His eyes appear to be looking to the sides, center them instead ;). Nicely done.
11-05-2006, 06:03 PM
thanks, it is hard to creat that material in photoshop ... spend me a lot of time to play with it. yeah the seam in the back and on the wrist is a big problem =P ... i'll change that asap . thanks.
the material texture is photo-ref'd/ photoshop/ hand painted ^^" ......
too moany poly for the arm eh ? ... yeah i did over do it a little, i was trying to make the arm looks as good as possible, so i put more poly for the arm ~ i'll cut it down asap. thnaks
mindrot (http://forums.cgsociety.org/member.php?u=30914) vbmenu_register("postmenu_3981747", true);
i will fix the poly count on the arm ^^ ~ and the shoes is not nearly final ~ just bought T-mac6 yesterday going to give him a new shoe soon . and i will put in better lighting in the end to fix the definition on the face. thanks.
Psyk0 (http://forums.cgsociety.org/member.php?u=134204) vbmenu_register("postmenu_3981753", true);
this chatacter in base on a real basketball player ...^^" ... and his eye is actully like that ... ha , i got a lot of people telling me that his eye is freaking them out ~ hahaa =P
11-05-2006, 11:08 PM
I commented in the last thread you posted with the same character.... :shrug:
this one http://forums.cgsociety.org/showthread.php?t=425136
11-06-2006, 12:13 AM
I think the poly flow around his hips might need some working on, maybe a few more cuts around there, if he's going to be walking around or doing any complex stances.
11-06-2006, 12:13 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2015, Jelsoft Enterprises Ltd.